Thomaslee Introduction
As wild as the rules for any system allow. For my own campaign considerations, I have been discussing their different ideas and characters that they have so much it can actually be overwhelming at times.
For example having one character who casts magic by way of spell matrices (A matrix), casting that allows for creating of weaker and stronger versions of spells or altering them in some way, bringing extra thought to mechanics though it will be predominantly fluff.
Bringing in vampires as characters in a way that is balanced, a line of feats being the big consideration, with consideration of alignment as well. The idea we have been throwing around is that of a goddess of the night offers a blessing those for her subjects with perhaps consideration of a template to express this mechanically.
Another example is pulling Samus from
Metroid into a campaign as a character, or as near to such as the rules allow, with her ship crash landing. Also, much like the games, most of her suit and technology being unusable starting out but on gaining experience/leveling up she gains it back.
Edited: Thomaslee on 21st May, 2017 - 3:09pm