D&D Play By Post Rules - Page 2 of 4

Perhaps we need to spell that out for those - Page 2 - D&D / Pathfinder Archive - Posted: 12th Jan, 2010 - 8:44pm

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25th Nov, 2009 - 3:03pm / Post ID: #

D&D Play By Post Rules - Page 2

The Dice Master says...

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Just to add these new options: Within the Member Wars Board and ONLY in the Threads that are designated for AD&D Adventurers you will see that I have coded the layout to be specific to AD&D. You can edit your AD&D Player Name, Class / Level and put notes. You can do this via your profile, look for the appropriate fields. You will see an easy to use "[Edit]" link to change the information. These fields should be used constructively, my own Post info is a good example of how these fields can be used.



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Post Date: 25th Nov, 2009 - 3:33pm / Post ID: #

D&D Play By Post Rules
A Friend

Rules Post Play Dragons and Dungeons

Yes this is a good addition to the game and it lets everyone know who you are, your class and level. I think this can be very useful in the near future. Thanks for doing this JB.

Post Date: 28th Nov, 2009 - 2:23pm / Post ID: #

D&D Play By Post Rules
A Friend

D&D Play By Post Rules Archive Pathfinder / D&D

A clarification here. If your using a bow you get two attacks per round with the bow. This is for any Character or monster who uses a ranged weapon of the short or long bow. This does not include the crossbow.

12th Jan, 2010 - 5:56am / Post ID: #

Page 2 Rules Post Play Dragons and Dungeons

The Dice Master says...

Just some suggestions, so I do not have to moderate the immature Members which I have to end up deleting because they find things are not going their way in AD&D - for instance - they want a press button for instant play. You may want to consider some kind of standard for those who want to participate rather than just join and immediately play. I notice we have very good players here and then those that:

1. Join and expect everything to change for them
2. Expect that you should be here for their convenience
3. Create a character getting everyone in an expectancy mode catering for their character entering the game and then they simply do not show up to continue.

Additionally, you might want to calendar Posts in which you update the game. For instance you update it every X days regardless to whether the group is timely or not. Or, if you will be away - let them know when you will be back so those who suffer from jitters or a lack of calming meds, and cannot make use of any other aspect of the site but the game can just come when they know you will be here.



12th Jan, 2010 - 10:38am / Post ID: #

Rules Post Play Dragons and Dungeons

I agree with JB on most of that. While it does seem a good idea for the party and Party Leader to decide on a schedule, deadline or certain span of time that fits reasonably well for everybody to have posted their turns, this still should probably be within a given framework as per the GM. And apologies to veteran gamers, who already know these principles and viewpoints.

Theoretically it can presently take over a week (and has once or twice) for one situation/response turnaround, which, given that some internet PbP's require 2-3 posts a week per person, seems too much leeway for a dynamic game where the players DO drive the focus of the story, but the world still presumably going on about its business, mostly independent of them.

A real-time (rather than in-game) update schedule seems like the best way to model this, so in-game time can still be manipulated as needed, but the meta-gaming player timetable can keep the game itself progressive and encourages more directly active/effective adventure/plot participation and advancement, to supplement the in-party roleplaying.

From the forum games I've run, it seemed like to me that, although some still fell through with player disinterest for forgetting to post, etc., that a consistent driving pace or posting schedule turnaround helped keep people on track and timely - and moreso maybe, with the style of AD&D game being run now, which uses the concept of the Party Leader, who acts like a proxy for the GM, having to have everything submitted to him first by the other players, and then interpreting and summarizing it and in turn submitting it to the GM for everyone else, which to me, seems like increases "processing" time for turns, drawing out the wait, maybe exacerbating a subtle disconnect of time and focus, also, maybe moreso again if the players are also playing one or more other games at the same time.



12th Jan, 2010 - 1:34pm / Post ID: #

D&D Play By Post Rules

The Dice Master says...

Here is how I believe it should work. From the time KNtoran updates the actual Game the Players and the Party leader have a maximum of two days to get a decision out. Keep in mind KNtoran is usually gone during weekends. Therefore try to do most of the decision making during weekdays.

Next, as Party Leader I believe you need to get your Party to actually post ACTIONS. I think you are posting way more than you need to and as I see from hints from some of your Posts it can be taxing. I think some of the players get carried away in character conversations that have nothing to do with the game. Of course they are free to do so, but you're only interested in what you guys decided "SA = Specific Action". Therefore besides their character rants they can post one line about anything relevant their character is doing. That is all you need to acknowledge, you do not have to make a long drawn out Party Leader post about who is coughing, who is cranky, who is eating deer meat, just their actual actions relevant to the game. If their SA is not something specific to the game then there is no need to account for them because the DM will know they are just 'there' with the Party but not doing anything specific other than what a Party member will usually do.



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Post Date: 12th Jan, 2010 - 7:25pm / Post ID: #

D&D Play By Post Rules
A Friend

D&D Play Post Rules - Page 2

If the party leader wants to post a action once, twice or even three days a week I am all for it. I will admit that I at times I am not fast with my responses but I try to get a update as soon as I can. I think that two or three posts a week can keep the game flowing nicely. That also gives the player characters time to post a response. Those that do not post a response once a week or twice a week can slowly be left out of the game unless they ask some one to watch their character for them. I think this will help some who are in school or at a job be able to at least check on the status daily or every other day and still know what is going on.

12th Jan, 2010 - 8:44pm / Post ID: #

D&D Play Post Rules D&D / Pathfinder Archive - Page 2

The Dice Master says...

Perhaps we need to spell that out for those expecting daily play with your Solo version. According to what you place above daily play in the group section should be interactive character Posts while every other day can be the Leader Posts. At the end of each Game update I think you should post a time line of when you will check back again so those more hyper in the Party can plan to have their actions in by that time.



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