
There was a lot of options there I wasn't sure what I needed and I didn't even know what some of those spells did so I hope I did ok. I'm pasting what I think you want like the others.
Character: Krusten Player: Krusten
Classes: Sorcerer Level: 1
Race: Elf Alignment: Lawful good
Religion: Experience:
Hit Points: 5 Base Attack Bonus:
Strength: 15+2
Dexterity: 19+5
Constitution: 12+1
Intelligence: 14+2
Wisdom: 11
Charisma: 17+3
Saving:
Fortitude:1
Reflex:5
Will:2
Initiative:5
Melee:2
Ranged:5
Money: pp - gp - 15 sp - 9
Armor Class: 16
Skills:
balance 2 + 4 = 6
climb 2 + 2 = 4
heal 2 + 0 = 2
knowledge arcana 2 + 2 = 4
listen 2 + 0 = 2
search 2 + 2 = 4
spellcraft 2 + 2 = 4
spot 2 + 0 = 2
Immune to sleep
Feats/Specials:
armor proficiency light
simple weapon proficiency
Summon familiar
Sorcerer Spells
Acid Splash -- 0
Read Magic -- 0
Prestidigitation -- 0
Detect Magic -- 0
Summon Monster I -- 1
Charm Person -- 1
Equipment:
Dagger, punching 1d4 (1)
Shortbow 1d6 (1)
Arrows (20) (1)
Padded armor +1 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Candle (10) (1)
Flask (3) (1)
Flint/steel (1)
Ink (1)
Inkpen (1)
Lantern, bullseye 3lb (1)
Oil 1lb (1)
Paper (1)
Pole (10ft) 8lb (1)
Soap 1lb (1)
Tent 20lb (1)
Torch 1lb (3)
Waterskin 4lb (1)
Whetstone 1lb (1)
Languages:
Common
Elven
Goblin
Gnoll
No problem I thought maybe I had a good bonus because I chose to be an elf and for skills I chose options that made my character hard to catch.
Heres my Character
Player: Thomas
Name: Lionel Cortez
Race: Human, Class: Sorcerer 1
Alignment: Neutral Good
Religion: Boccab
Strength: 8
Dexterity: 16
Constitution: 12
Intelligence: 17
Wisdom: 16
Charisma: 18
Money: ?
Base Attack Bonus: 0
Fortitude Save: 0
Will Save: 2
Reflex Save: 0
Hit Points: 5
Armour Bonus: 0
Armour Index: -1
Shield Index: -1
Skill 2: 4
Skill 4: 4
Skill 5: 4
Skill 18: 4
Skill 32: 4
Skill 38: 4
Feat 31: 1
Feat 87: 1
Feat 96: 1
Language: Common
Language: Celestial
Language: Draconic
Language: Abyssal
Spell Sorcerer 0: 2
Spell Sorcerer 0: 7
Spell Sorcerer 0:15
Spell Sorcerer 0: 18
Spell Sorcerer 1: 9
Spell Sorcerer 1: 11
NOTES
No Summon Familiar, Meta Magic Specialist
This is in the Players Handbook 2
What you posted is the info you save to use back in the AD&D generator when modifying it. You need to click on "Display Character" and copy from there so it actually shows the skills, equipment and modifiers.