
I don't think the GM will accept that. he likes all characters to begin at level one and at level one you can't be muti classed. You need to edit that, you have like 30 minutes from the time you posted it.
I notice this is another common problem when people join - they tend to want to bring over Characters already created or high level Characters. Therefore, I have added the following to the first Post of this Thread:
Sad story. Very sad story. Well I'm remaking then. Apparently its too late to edit my other post.
Character: Shinoskay Player: john
Classes: Sor 1 Level: 1
Race: Half Elf Alignment: Choatic Neutral
Religion: Boccob Experience: 0
Hit Points: 4 Base Attack Bonus: 0
Strength: 15 (2) Fortitude: 0+0 =0
Dexterity: 14 (2) Reflex: 0+2 =2
Constitution: 11 (0) Will: 2+4 =6
Intelligence: 16 (3) Initiative: 2+ =2
Wisdom: 18 (4) Melee: 0+2 + =2
Charisma: 14 (2) Ranged: 0+2 + =2
Money: pp -0 gp -0 sp -1 Armor Class: 2+ 10 + =12
Skills:
bluff 1 + 2 = 3
concentration 1 + 0 = 1
craft 1 + 3 = 4
gather information 1 + 2 = 3
heal 1 + 4 = 5
knowledge arcana 1 + 3 = 4
listen 2 + 4 = 6
move silently 1 + 2 = 3
open lock 1 + 2 = 3
perform 1 + 2 = 3
profession 1 + 4 = 5
ride 1 + 2 = 3
search 1 + 3 = 4
spellcraft 1 + 3 = 4
spot 1 + 4 = 5
Equipment:
Gauntlet, spiked 1d4 (1)
Shortbow 1d6 (1)
Arrows (20) (3)
Backpack 2lb (1)
Bedroll 5lb (1)
Caltrops 2lb (4)
Crowbar 5lb (1)
Flint/steel (1)
Grappling hook 4lb (1)
Pouch, belt 3lb (2)
Rations 1lb (7)
Rope (50ft) 5lb (1)
Sewing needle (1)
Soap 1lb (1)
Spade 8lb (1)
Tent 20lb (1)
Torch 1lb (4)
Waterskin 4lb (2)
Musical instrument 3lb (1)
Spell book 3lb (1)
Peasant's outfit 2lb (2)
Feats/Specials:
run
simple weapon proficiency
Summon familiar
Languages:
Celestial
Common
Dwarven
Elven
Halfling
Sorcerer Spells
Acid Splash -- 0
Ray of Frost -- 0
Mage Hand -- 0
Open/Close -- 0
Alarm -- 1
Summon Monster I -- 1
I may not be able to post in the next three days. I will try to post if I can but if I do not post int 24 hours play Oliron as a crazed melee fighter. I am sorry but doing some family stuff for a bit.
I'd like to play a RPG and I've prepared a character but now what is supposed to do? Thanks.
Hello there. You need to read the following FAQ (really READ it), that I myself wrote to explain how the game and character creation and everything here works:
Source 4
Note that included in this FAQ are specific instructions about how to use the Character Generator, such as in your case, you used the Save button and copied and pasted the info (which is useless to the GM) from it, instead of from the Display button screen - the FAQ explains the reason and the steps necessary to get it properly posted here. Edited: JPatt on 5th Feb, 2010 - 10:11am
Character:Zeronel Dragon Player: Zeronel
Classes:Fig1 Level: 1
Race: Human Alignment:Neutral Good
Religion: Kord Experience:0
Hit Points:13 Base Attack Bonus: 1
Strength: 17 (3) Fortitude: 2 + 3 = 5
Dexterity: 17 (3) Reflex: 0+ 3 = 3
Constitution: 17 (3) Will: 0 + 1 = 1
Intelligence: 15 (2) Initiative:3 +0 = 3
Wisdom: 12 (1) Melee: 1 + 3 + 0 = 4
Charisma: 15 (2) Ranged: 1 +3 + 0 = 4
Money: pp - gp -2 sp - 7 Armor Class: 3 + 10 + 6 = 19
Skills:
climb 2 + 3 = 5
handle animal 4 + 2 = 6
intimidate 4 + 2 = 6
jump 4 + 3 = 7
ride 2 + 3 = 5
swim 4 + 3 = 7
Equipment:
Dagger 1d4 (1)
Halfspear 1d6 (1)
Handaxe 1d6 (1)
Longsword 1d8 (1)
Scale Mail +4 (1)
Shield, large, steel +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Flint/steel (1)
Rations 1lb (10)
Rope (50ft) 5lb (1)
Sack (2)
Torch 1lb (6)
Waterskin 4lb (3)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
martial weapon proficiency
shield proficiency
simple weapon proficiency
tower shield proficiency
Languages:
Common