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Namdar has learned from his mistakes and his - Page 26 - D&D / Pathfinder Archive - Posted: 27th May, 2010 - 3:06am

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Post Date: 25th May, 2010 - 1:14am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters For Play By Post - Page 26

Geoff your character for AD&D has been noted and accepted. You can join Zeitgiest in the village where the main party will soon be at. Once the main party reaches the village you can join with them.

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25th May, 2010 - 3:51am / Post ID: #

Post Play Characters Create Dragons and Dungeons

Wait, a level one bard should be able to cast a few level one spells. I think 17 CHA gives him an extra 1-per-day. I advise Cure Light Wounds



Post Date: 25th May, 2010 - 5:22am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Dungeons & Dragons 3.5 Create Characters For Play By Post Archive Pathfinder / D&D

Thanks Ryorst, however, I think the rules specify that the bonus spell comes when my character is able to cast 1st level spells (level 2 I believe).

25th May, 2010 - 6:27am / Post ID: #

Page 26 Post Play Characters Create Dragons and Dungeons

Nope. You can cast level 1 spells, it's just that without a high enough CHA score, you get zero spells per day. Your CHA should be high enough to get you at least one per day, maybe two, I don't know. Plus, I think level one Bards know X number of level one spells, whether they can use them yet or not, but I could be mistaken. Best consult your rule book / SRD



Post Date: 25th May, 2010 - 6:59am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post
A Friend

Post Play Characters Create Dragons and Dungeons

I took a look at the open source 3.5 and it indicates that I get 0 1st level spells at 2nd level (and can only cast them if I have a bonus spell). Right fact, wrong level!

25th May, 2010 - 8:14am / Post ID: #

Dungeons & Dragons 3.5 Create Characters For Play By Post

D'oh! Well, welcome to the game, I'm the PL, previously lying in my own blood, apparently now recovered to full health, and should be posting. Time to head back to town for everyone to meet up!



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27th May, 2010 - 3:06am / Post ID: #

Dungeons & Dragons 3.5 Create Characters Play Post - Page 26

Level 2 Barbarian

HP Increase: 1d12+3 = 8+3 = 11
18+11 = 29
New Max HP: 29

BAB increase to +2
Fortitude save increase by +1
Uncanny Dodge

Intimidate, Listen, and Survival up to Rank 5
Save extra skill point.

230gp
-100gp (Chain Shirt)
-15gp (Buckler)
-20gp (Greataxe)
-8gp (Glaive)
-5gp (Greatclub, Sized for a Small Creature)

239-148=91gp

Profit from scalemail and heavy flail to the party pool, unless Jpatt decides it would be better for the items themselves to go to the party pool. I leave it up to him.

Reconcile Edited: Rentok on 27th May, 2010 - 3:10am



27th May, 2010 - 3:06am / Post ID: #

Dungeons & Dragons 3.5 Create Characters Play Post D&D / Pathfinder Archive - Page 26

Namdar has learned from his mistakes and his achievements. He spent about 200 gold resupplying, replacing broken items, getting clothing mended and if possible, staying in the nicest room in the inn for one night, and having the nicest meal, just because he can. He will also pay 3gp each day, which pays for Good private rooms and Good meals and a pitcher of common wine, per party member, including new ones, to stay at the inn - the same thing he's doing (minus the wine). He will also work it out with the innkeeper for the widow and her children to stay at the inn temporarily if needed.


Namdar (JPatt)
Half-Orc / Rogue 2 / CN / Male

Base Attack Bonus: +1
Saves: Fort +0, Ref +4, Wil +1
Armor Check Penalty: -1
Skill Pts Gained for Level: 8 + Int Bon 0

ST: 14/+2 | Melee Attk Bon +3
DX: 13/+1 | Ranged Attk Bon +2
CN: 11/+0| AC 15/12
IQ: 11/+0 | HPT 10/10
WI: 13/+1 | INI 1/30
CH: 13/+1 | XP 1,550

STEALTH ABILITIES AND SKILLS:
*Sneak Attack (+1D6 dmg)
*Trapfinding
*Evasion
2 Balance
3 Climb
3 Disable Device (1 Skill Point)
2 Escape
3 Hide (1 Skill Point)
3 Jump
4 Move Silent (1 Skill Point)
3 Open Lock (1 Skill Point)
3 Slight/Hand

PCN:
*Darksight 60'
*F: Investigator
3 Listen (1 Skill Point)
3 Search
4 Spot (2 Skill Points)

SOC:
2 Appraise (1 Skill Point)
2 Bluff
3 Diplomacy
3 Disguise
3 Gather Info
2 Intimidate
2 Perform: Act
2 Sense Motive

GEN:
1 Ride
1 Survival
2 Swim
2 Tumble
2 Use Rope

WORN/PERSONAL:
stud. Leather armor +3/-1, buckler +1
scimitar D6, longbow D8/100', arrows 20, dagger D4, sling, 6 stones
2 lb bag of caltrops
explorer outfit, belt pouch, slingbag, sack
rations/2 days, waterskin/gal, 1 lb of meat, cheese and bread
tinderbox, 1 torch, 1 flask oil, 2 sunrods, tindertwig
chalk and string, sealing wax, sewing needle, soap
Thieves' tools (new)
coin pouch: 75pp, 150gp, 1gem/50gp

IN PACK (usually carried by horse, Grue):
pack/bedroll/w.blanket
gr-hook, 50' silk rope
disguise kit, climber's kit, healer's kit
3 torches, 4 candles, hooded lantern, 2 flasks oil
whetstone
sap, dagger
1 wk rations

Honeydew Inn Meal Disc (didn't I already use this?)

Party Pool: 27gp




 
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