
Jpatt, I left you in charge of Ryorst's old scalemail and flail. Decide what to do with them, I chucked them in the party pool for anyone, but if nobody wants them, it might be better to sell them and just add the gold.
Were the heck do you find the experience for level up, man I am blind. Anyways, I am guessing I went up a level.
HP: +7 = 21
Feat: Toughness
Skill: +1 to Handle Animal, Swim, Jump
I will also purchase a horse plus bit and bridle. This is for now, I have to look into this more, I will probably buy more before we leave. Edited: Oliron on 27th May, 2010 - 6:55am
Actually, I just happened to remember that. Looking through the SRD it does not seem to be there. Here is the formula though, N = N*(N-1)*500 where N is the level. For example, plug in 2 and you get 1000. Plug in 3 and you get 3000. 4 will be 6000, etc.
Basically to advance to the next level you need the experience that was needed for your current level plus 1000 x that current level [to advance to level 3, you need 2000 (current level x 1000) more than you needed to advance to level 2 (which was 1000). 2000+1000 or 3000].
For those who don't want the math:
level 2 = 1000
level 3 = 3000
level 4 = 6000
level 5 = 10000
level 6 = 15000
Character: MONICA Player: E
Classes: Level:
Race: Alignment:
Religion: Experience:
Hit Points: Base Attack Bonus:
Strength: Fortitude: + =
Dexterity: Reflex: + =
Constitution: Will: + =
Intelligence: Initiative: + =
Wisdom: Melee: + + =
Charisma: Ranged: + + =
Money: pp - gp - sp - Armor Class: + 10 + =
Skills:
jump 2 + 0 = 2
knowledge arcana 2 + 3 = 5
knowledge geography 2 + 3 = 5
knowledge history 4 + 3 = 7
knowledge local 3 + 3 = 6
knowlege nature 2 + 3 = 5
speak language 2 +
spellcraft 3 + 3 = 6
tumble 2 + 4 = 6
use magic device 2 + 2 = 4
Equipment:
Dagger 1d4 (2)
Quarterstaff 1d6 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Candle (10) (2)
Fishhook (3)
Flint/steel (1)
Ink (1)
Lamp 1lb (1)
Lantern, bullseye 3lb (1)
Oil 1lb (1)
Paper (4)
Parchment (5)
Pouch, belt 3lb (2)
Rations 1lb (8)
Sewing needle (1)
Soap 1lb (1)
Feats/Specials:
acrobatic
quicken spell
Summon familiar
Scribe scroll
Languages:
Common
Elven
Gnome
Halfling
Wizard Spells
Resistance -- Abjur -- 0
Acid Splash -- Conj -- 0
Detect Poison -- Div -- 0
Read Magic -- Div -- 0
Daze -- Ench -- 0
Dancing Lights -- Evoc -- 0
Flare -- Evoc -- 0
Light -- Evoc -- 0
Ray of Frost -- Evoc -- 0
Ghost Sound -- Illus -- 0
Disrupt Undead -- Necro -- 0
Touch Fatigue -- Necro -- 0
Mage Hand -- Trans -- 0
Mending -- Trans -- 0
Message -- Trans -- 0
Open/Close -- Trans -- 0
Acrane Mark -- Univ -- 0
Prestidigitation -- Univ -- 0
Detect Magic -- Div -- 0
Shield -- Abjur -- 1
Sleep -- Ench -- 1
Magic Missle -- Evoc -- 1
Disguise Self -- Illus -- 1 Edited: Monica on 27th May, 2010 - 5:06pm
Hello Monica, you've had a bit of a problem with the character creation, in the copying and pasting portion. I sugest you check out this FAQ, that I myself put together for newbies, for step by step info on doing this forum RP in general, including character creation.
AD&D Newcomer F.A.Q.
Let me jump in here. Place what you bought and your new levels and hit points in the Character development thread. I find this a easier way to record it to your character sheets I have.
Monica copy and paste to a word doc then copy and paste your character here after you get it all filled in. That would make it easier to see what you want to be. I can not accept your character as it is right now because I can not see anything.
hi all,
I'm new to this so bear with me.
Character: Vilikin Slinger
Player: Paul
CLass: Cleric
Lvl: 1
Race: Human
Alignment: Lawful Good
Religion: Heironeous
Hit Points: 8
Base Attack Bonus: 0
Initial money: 40gp
Strength: 13+1
Dexterity: 9-1
Constitution: 10
Intelligence: 14+2
Wisdom: 16+3
Charisma: 12+1
Fortitude: 2
Reflex: -1
Will: 5
Initiative: -1
Melee: 1
Ranged: -1
Skills
Concentration: 3
Craft: 4
Diplomacy: 3
Heal: 6
Knowledge arcana: 4
Knowledge Religion: 5
Profession: 6
Spellcraft: 4
Feats:
armor proficiency light
armor proficiency medium
armor proficiency heavy
combat casting
improved turning
shield proficiency
simple weapon proficiency
Turn undead
Languages:
Celestial
Common
Terran
Equipment:
Flail, light 1d8 (1)
Scale Mail +4 (1)
Shield, small, steel +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Crowbar 5lb (1)
Fishing net 5lb (1)
Flask (3) (3)
Flint/steel (3)
Lantern, bullseye 3lb (1)
Oil 1lb (5)
Rations 1lb (15)
Tent 20lb (1)
Torch 1lb (4)
Waterskin 4lb (4)
Healer's kit 1lb (1)
Holy Symbol, silver 1lb (1)
Merchant scale 1lb (1)
Cleric's vestments 6lb (1)
Explorer's outfit 8lb (1)
That should be everything.