Ironlung your character has been noted and accepted for play in the D&D campaign. You will find yourself in a village at the foot of the northern mountains. You can begin play in the character thread. The main party is just north of the city.
Character: Arandur Gar-onna
Player: Stu
Classes: Ran 1
Level: 1
Race: Elf
Alignment: True Neutral
Religion: Obad-Hai
Experience: 0
Hit Points: 7
Base Attack Bonus: 1
Strength: 17 (+3)
Dexterity: 21 (+13)
Constitution: 9 (-1)
Intelligence: 12 (+1)
Wisdom: 10 (-)
Charisma: 9 (-1)
Fortitude: 2 + -1 = 1
Reflex: 2 + 13 = 15
Will: 0 + 0 = 0
Initiative: 13 + 0 = 13
Melee: 1 + 3 = 4
Ranged: 1 + 13 = +14
Armor Class: 13 + 10 + 4 = 27
Money: pp - gp 13 sp 1
Skills:
balance 2 + 12 = 14
climb 2 + 3 = 5
escape artist 2 + 13 = 15
handle animal 2 + -1 = 1
heal 1 + 0 = 1
hide 2 + 14 = 16
listen 3 + 0 = 3
move silently 2 + 15 = 17
open lock 1 + 16 = 17
profession 1 + 0 = 1
ride 1 + 17 = 18
search 2 + 1 = 3
sleight of hand 1 + 18 = 19
spot 2 + 0 = 2
survival 2 + 0 = 2
swim 1 + 3 = 4
use rope 1 + 19 = 20
Immune to sleep
Equipment:
Longsword 1d8 (1)
Longbow 1d8 (1)
Arrows (20) (3)
Leather +2 (1)
Shield, large, wood +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Candle (10) (1)
Fishhook (1)
Flint/steel (1)
Rations 1lb (2)
Waterskin 4lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Orc
Edited: Arandur on 13th Aug, 2010 - 6:33am
Character: Faelon
Player: shoXx
Classes: Ranger
Level: 1
Race: Half Elf
Alignment: Choatic Good
Religion: Corellon Larethian
Experience: 0
Hit Points: 9
Base Attack Bonus: 1
Strength: 15 (2)
Dexterity: 17 (3)
Constitution: 12 (1)
Intelligence: 14 (2)
Wisdom: 12 (1)
Charisma: 11 (0)
Fortitude: 2 + 1 = 3
Reflex: 2 + 3 = 5
Will: 0 + 1 = 1
Initiative: 3 + 0 = 3
Melee: 1 + 2 + = 3
Ranged: 1 + 3 + = 4
Money: pp - gp 20 - sp - 2
Armor Class: 3 + 10 + 5 = 18
Skills:
bluff 1 + 0 = 1
climb 1 + 2 = 3
handle animal 1 + 0 = 1
heal 1 + 1 = 2
hide 2 + 3 = 5
knowledge geography 2 + 2 = 4
knowledge local 1 + 2 = 3
knowlege nature 2 + 2 = 4
listen 3 + 1 = 4
move silently 3 + 3 = 6
profession 2 + 1 = 3
ride 1 + 3 = 4
search 3 + 2 = 5
speak language 1 +
spot 1 + 1 = 2
survival 3 + 1 = 4
swim 2 + 2 = 4
use rope 2 + 3 = 5
Equipment:
Dagger 1d4 (2)
Longsword 1d8 (1)
Longbow 1d8 (1)
Arrows (20) (3)
Studded leather +3 (1)
Shield, large, wood +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Candle (10) (2)
Fishhook (2)
Flint/steel (1)
Mug 1lb (1)
Pitcher, clay 5lb (1)
Pouch, belt 3lb (1)
Rope (50ft) 5lb (1)
Sack (2)
Soap 1lb (1)
Tent 20lb (1)
Torch 1lb (4)
Waterskin 4lb (2)
Tindertwig (2)
Explorer's outfit 8lb (1)
Feats/Specials:
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Orc
Sylvan
Shoxx your character has been noted and approved for play in the D&D campaign. You will find yourself in a village at the base of the mountains. The main party is to the north of the city. You can join in the character discussion thread.
Character: Joe
Player: Nei D'Hiele
Classes: Cleric
Level: 1
Race: Dwarf
Alignment: Lawful Good
Religion: Moradin
Experience: 0
Hit Points: 12
Base Attack Bonus: 0
Strength: 8 (-1)
Fortitude: 2 +4 = 6
Dexterity: 7 (-2)
Reflex: 0+ -2 = -2
Constitution: 18 (4)
Will: 2 + 3 = 5
Intelligence: 12 (1)
Initiative: -2+ = -2
Wisdom: 17 (3)
Melee: + -1 + = -1
Charisma: 14 (2)
Ranged: + -2 + = -2
Money: pp - 9gp - 1sp -
Armor Class: -2 + 10 + 4 = 12
Skills:
concentration 4 + 4 = 8
diplomacy 3 + 2 = 5
heal 4 + 3 = 7
knowledge history 1 + 1 = 2
Equipment:
Quarterstaff 1d6 (1)
Crossbow, light 1d8 (1)
Bolts (10) (3)
Scale Mail +4 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Rations 1lb (20)
Sack (2)
Waterskin 4lb (2)
Holy Symbol, wood (3)
Cleric's vestments 6lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
endurance
shield proficiency
simple weapon proficiency
Turn undead
Languages:
Common
Dwarven
Ok, I think I have the cleric spells down, but I am still a little fuzzy on the diety stuff. I could not find much on Moradim. I've seen his spheres listed as creation, earth, and protection or dwarf, good, and law. Both sets contain one item not listed in your stat's page.
For lack of other info, I will pick earth and protection.