Samcow - Your character is not accepted for the D&D campaign. All characters must start at first level. You also need to copy and paste most of the information to make it look clearly. You need to redo this character and make it a first level beginner character. Make sure that when you post your character all skills, feats, equipment, supplies and ability scores are easy to read. Also make sure that your character starts with the max hit points they are allowed.
Hi there I hope this is the info you require...
Character: Hudd Hawkwind Player: Hayden
Classes: Bard Level: 1
Race: Half Elf Alignment: True Neutral
Religion: Fharlanghn Experience: 0
Hit Points: 7 Base Attack Bonus: 0
Strength: 15 Fortitude: 0+1 =1
Dexterity: 17 Reflex: 2+3 =5
Constitution: 13 Will: 2+0 =2
Intelligence: 13 Initiative: 3+ =3
Wisdom: 11 Melee: 0 + 2+ =2
Charisma: 17 Ranged: 0+3 + =3
Money: pp -0 gp -47 sp - 6 Armor Class: 3 + 10 + 3 =16
Skills:
balance 1 + 3 = 4
bluff 2 + 3 = 5
climb 1 + 2 = 3
decipher script 1 + 1 = 2
diplomacy 2 + 3 = 5
gather information 1 + 3 = 4
handle animal 1 + 3 = 4
hide 1 + 3 = 4
jump 1 + 2 = 3
knowledge history 1 + 1 = 2
knowlege nobilty 1 + 1 = 2
listen 2 + 0 = 2
move silently 1 + 3 = 4
open lock 1 + 3 = 4
perform 3 + 3 = 6
ride 1 + 3 = 4
search 1 + 1 = 2
sleight of hand 1 + 3 = 4
spellcraft 1 + 1 = 2
spot 1 + 0 = 1
survival 1 + 0 = 1
swim 1 + 2 = 3
Equipment:
Dagger 1d4 (1)
Longsword 1d8 (1)
Studded leather +3 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Candle (10) (2)
Flint/steel (1)
Grappling hook 4lb (1)
Lamp 1lb (1)
Oil 1lb (10)
Rations 1lb (15)
Rope (50ft) 5lb (1)
Torch 1lb (5)
Waterskin 4lb (1)
Musical instrument 3lb (1)
Explorer's outfit 8lb (1)
Feats/Specials:
armor proficiency light
shield proficiency
simple weapon proficiency
Bardic music, bardic knowledge
countersong, fascinate
inspire courage
Languages:
Common
Elven
Halfling
Bard Spells
Light -- 0
Lullaby -- 0
Prestidigitation -- 0
Read Magic -- 0
Well I am guessing that this is the info that you require... Pleas let me know if additonal info is needed
Hayden
Hayden your character is noted and approved for play in the DnD world. You will find yourself in a village. THe main party has not arrived at this village yet so be patient. You can look around the village and read up on the adventure so far. Once the main party reaches the village you can participate in the adventure.
Character: Elraduar Player: 1
Classes: Sor 1 Level: 1
Race: Elf Alignment: Lwaful Evil
Religion: Hextor Experience: 0
Hit Points: 4 Base Attack Bonus: 0
Strength: 13 - 1 Fortitude: 0 +0 = 0
Dexterity:20 - 5 Reflex: 0+ 5 = 5
Constitution:10 - 0 Will: 2 +4 =6
Intelligence:14 - 2 Initiative: 5+ 0 = 5
Wisdom: 18 - 4 Melee: 0 +1+0 = 1
Charisma: 14 - 2 Ranged: 0 +5+ 0 =5
Money: pp -0 gp -14 sp -0 Armor Class: 5 +10+2 =17
Skills:
concentration 1 + 0 = 1
disable device 1 + 2 = 3
disguise 1 + 2 = 3
escape artist 1 + 4 = 5
forgery 1 + 2 = 3
gather information 1 + 2 = 3
knowledge arcana 2 + 2 = 4
knowledge architecture 1 + 2 = 3
listen 2 + 4 = 6
search 2 + 2 = 4
spot 2 + 4 = 6
Immune to sleep
Equipment:
Dagger 1d4 (1)
Gauntlet, spiked 1d4 (1)
Morningstar 1d8 (1)
Quarterstaff 1d6 (1)
Sword, short 1d6 (1)
Leather +2 (1)
Backpack 2lb (3)
Monk's outfit 2lb (1)
Feats/Specials:
simple weapon proficiency
Summon familiar
Languages:
Common
Elven
Sorcerer Spells
Acid Splash -- 0
Ghost Sound -- 0
Disrupt Undead -- 0
Touch Fatigue -- 0
Disguise Self -- 1
Cause Fear -- 1
Psychonaut - Your character for DnD is approved and noted for play in the DnD world. Are you sure you want to play a Evil character in a campaign with many good characters?
You will find yourself in a village square.
Edited: KNtoran on 4th Oct, 2010 - 10:09pm
Sorry about the mistake of posting this in the wrong spot I tried to correct it lastnight but the time had run out on repairing the damage. Anyhow I am interested in venturing in the DND world I have created this character and need to know if He is acceptable even with all the equipment or would you prefer me to lighten the load.
Again I apologize for my mistake. Thank you
Character: Player:Rasmeldar Gelmar
Classes:Ranger Level: 1
Race:Elf Alignment: Neutral Good
Religion:Corellon Larethian Experience:0
Hit Points:9 Base Attack Bonus:1
Strength:10 Fortitude:2 + 1 = 3
Dexterity:19 Reflex: 2 + 7 = 9
Constitution:13 Will: 0 + 1 = 1
Intelligence:16 Initiative: 7 + =7
Wisdom: 13 Melee: 1 + + = 1
Charisma:10 Ranged: 1+ 7 + =8
Money: pp - gp - 22 sp - Armor Class: 7+ 10 + =17
Skills:
appraise 2 + 3 = 5
balance 2 + 6 = 8
gather information 2 + 0 = 2
handle animal 4 + 0 = 4
heal 4 + 1 = 5
hide 4 + 7 = 11
jump 4 + 0 = 4
listen 2 + 1 = 3
search 2 + 3 = 5
spot 2 + 1 = 3
swim 4 + 0 = 4
use rope 4 + 8 = 12
Immune to sleep
Equipment:
Sword, short 1d6 (1)
Longbow 1d8 (1)
Arrows (20) (4)
Studded leather +3 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Bottle (2)
Candle (10) (2)
Firewood (10 days) 200lb (1)
Fishhook (10)
Flask (3) (1)
Oil 1lb (2)
Paper (5)
Parchment (5)
Piton (10)
Rations 1lb (10)
Rope (50ft) 5lb (2)
Sack (1)
Soap 1lb (1)
Vial (5)
Waterskin 4lb (1)
Whetstone 1lb (1)
Cold weather outfit 7lb (1)
Feats/Specials:
armor proficiency light
martial weapon proficiency
run
shield proficiency
simple weapon proficiency
Favored enemy
Track, wild empathy
Languages:
Common
Draconic
Elven
Orc
Sylvan
I wanted to check with you DM and see if this character with all these items would be allowed od do I need to lighten the load? Thank you sir.