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Character: Vivora Ministine Player: AnbuElf
Classes: Rogue Level: 1
Race: Halfling (Kinder) Alignment: Chaotic Neutral
Religion: Yondalla Experience: 0
Hit Points: 5 Base Attack Bonus: 1
Strength: 11(-2) Fortitude: 1 + -1= 0
Dexterity: 14(2) Reflex: 3 + 4 = 7
Constitution: 9(0) Will: 1 + 1= 2
Intelligence: 12(0) Initiative: 4 + 4 = 8
Wisdom: 12(0) Melee: 1+ 0+ = 1
Charisma: 14(0) Ranged: 1+ 4+ = 5
Money: pp - 0 gp - 35 sp - 8 Armor Class: 5 + 10 + 3 = 18
Skills:
appraise 3 + 1 = 4
balance 2 + 3 = 5
climb 3 + 0 = 3
disable device 1 + 1 = 2
gather information 2 + 2 = 4
heal 2 + 1 = 3
hide 5 + 4 = 9
jump 2 + 0 = 2
listen 2 + 1 = 3
move silently 2 + 5 = 7
open lock 4 + 6 = 10
search 3 + 1 = 4
sense motive 2 + 1 = 3
sleight of hand 4 + 7 = 11
spot 2 + 1 = 3
use magic device 3 + 2 = 5
use rope 2 + 8 = 10
Equipment:
Dagger 1d4 (1)
Halfspear 1d6 (1)
Leather +2 (1)
Shield, small, steel +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Bottle (2)
Caltrops 2lb (2)
Chain (10ft) 2lb (1)
Chalk (10) (1)
Flint/steel (1)
Pouch, belt 3lb (1)
Rations 1lb (21)
Torch 1lb (1)
Whetstone 1lb (1)
Thieves' tools 1lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
improved initiative
simple weapon proficiency
Sneak attack
Trapfinding
Languages:
Common
Elven
Halfling
AnBuElf your character is not approved for play. You need to modify it correctly. I do not see how you can have a 18 AC. All characters must start with max hit points. You need to add the modifiers to your saving throws as noted by your ability scores. You as a rogue do not have shield proficiency thus you will take a negative to any attacks while a shield is equipped. You as a Rogue has a base attack bonus of zero. Double check your character and let me know if you have any questions.
I was using the generator and some of the things that it was showing me didn't make sense. This would be so much easier if I had a player handbook...
Anyway, some of the things that showed up were something similar to 1 + 2 = 0. I corrected what it equaled, but maybe that's where I messed up? I don't know, it's really confusing. Can I restart the process, and just keep my gold and equipment? Or is there a different method I could try?
Being familiar with 3.5 rules you can fix this character easily. Copy your character to a word doc and make the changes you need. You can also download a 3.5 players handbook for free off the internet. Save it into a PDF file. I have to remind you that you can not add more than 4 to any skill before modifiers as a first level character. I also still do not see where you got that 5 to add to your armor class.
Here's attempt two. Hopefully I got it right this time. I redid my rolls, because last time I messed up on the ability modifiers.
Character: Vivora Ministine Player: AnbuElf
Classes: Rogue Level: 1
Race: Halfling (Kinder) Alignment: Chaotic Neutral
Religion: Yondalla Experience: 0
Hit Points: 7 Base Attack Bonus: 0
Strength: 12 (0) Fortitude: 1 + 1 = 2
Dexterity: 14 (1) Reflex: 3 + 3 = 6
Constitution: 13 (1) Will: 1 + -1 = 0
Intelligence: 11 (0) Initiative: 3 + 4= 7
Wisdom: 8 (-1) Melee: 1 + 0 + 0 = 1
Charisma: 12 (1) Ranged: 1 + 3 + 0 = 4
Money: pp - 0 gp - 44 sp - 8 Armor Class: 0+ 10 + 1 = 11
Skills:
appraise 3 + 1 = 4
balance 2 + 3 = 5
climb 3 + 0 = 3
disable device 1 + 1 = 2
gather information 2 + 2 = 4
heal 3 + 1 = 3
hide 4+ 4 = 9
jump 2 + 0 = 2
listen 2 + 1 = 3
move silently 2 + 5 = 7
open lock 4 + 6 = 10
search 3 + 1 = 4
sense motive 2 + 1 = 3
sleight of hand 4 + 7 = 11
spot 2 + 1 = 3
use magic device 3 + 2 = 5
use rope 2 + 8 = 10
Equipment:
Dagger 1d4 (1)
Halfspear 1d6 (1)
Leather +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Bottle (2)
Caltrops 2lb (2)
Chain (10ft) 2lb (1)
Chalk (10) (1)
Flint/steel (1)
Pouch, belt 3lb (1)
Rations 1lb (21)
Torch 1lb (1)
Whetstone 1lb (1)
Thieves' tools 1lb (1)
Traveler's outfit 5lb (1)
Feats/Specials:
armor proficiency light
improved initiative
simple weapon proficiency
Sneak attack
Trapfinding
Languages:
Common
Elven
Halfling Edited: AnbuElf on 5th Nov, 2010 - 12:54am
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Character: Sethro
Player: ManDan88
Classes: Wizard
Level: 1
Race: Human
Alignment: CE
Religion: Nerull
Experience:
Hit Points: 4
Base Attack Bonus: 0
Strength: 10 Fortitude: 0 + 0 = 0
Dexterity: 11 Reflex: 0 + 0 = 0
Constitution: 11 Will: 2 + 1 = 3
Intelligence 18 Initiative: 0 + 0 = 0
Wisdom: 12 Melee: 0 + 0 + 0 = 0
Charisma: 12 Ranged: 0 + 0 + 0 = 0
Money: pp - gp - sp -6 Armor Class: 0 + 10 + 0 = 10
Skills:
appraise 2 + 4 = 6
concentration 4 + 0 = 4
diplomacy 2 + 1 = 3
knowledge arcana 4 + 4 = 8
knowledge history 4 + 4 = 8
knowledge religion 4 + 4 = 8
spellcraft 4 + 4 = 8
Equipment:
Quarterstaff 1d6 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Case (2)
Chain (10ft) 2lb (1)
Flask (3) (2)
Ink (1)
Inkpen (1)
Parchment (10)
Pouch, belt 3lb (2)
Rations 1lb (10)
Rope (50ft) 5lb (1)
Sack (5)
Sealing wax 1lb (1)
Scholar's outfit 6lb (1)
Feats/Specials:
armor proficiency light
combat casting
Summon familiar
Scribe scroll
Languages:
Common
Draconic
Elven
Infernal
Undercommon
Wizard Spells
Burning Hands -- Evoc -- 1
Magic Missle -- Evoc -- 1
Cause Fear -- Necro -- 1
Feather Fall -- Trans -- 1