Character: A'htad Ar'Rigare
Player: ArRigare
Classes: Druid 1
Level: 1
Race: Human
Alignment: Neutral Good
Religion: Ehlonna
Experience: 0
Hit Points: 10
Base Attack Bonus: 0
Strength: 14 (+2)
Fortitude: 2+2=4
Dexterity: 13 (+1)
Reflex: 0+1=1
Constitution: 14 (+2)
Will: 2+2=4
Intelligence: 15 (+2)
Initiative: 0+1=1
Wisdom: 15 (+2)
Melee: 0+2=2
Charisma: 13 (+1)
Ranged: 0+1=1
Money: pp - gp 30 sp 4
Armor Class: 1+10+3 = 14
Skills:
concentration 3 + 2 = 5
craft 2 + 2 = 4
handle animal 1 + 1 = 2
heal 3 + 2 = 5
knowlege nature 4 + 2 = 6
listen 4 + 2 = 6
spellcraft 2 + 2 = 4
spot 3 + 2 = 5
survival 4 + 2 = 6
swim 2 + 2 = 4
Equipment:
Sling 1d4 (1)
Bullets, sling (15)
Greatclub 1d10 (1)
Leather (Armor) +2 (1)
Shield, small, wood +1 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Rations (2)
Chalk (10) (1)
Fishing net 5lb (1)
Flint/steel (1)
Lamp 1lb (1)
Pouch, belt 3lb (1)
Rope (50ft) 5lb (1)
Sewing needle (1)
Signal whistle (1)
Torch 1lb (1)
Waterskin 4lb (1)
Tindertwig (1)
Holly and Mistletoe (1)
Spell component pouch 2lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
endurance
Alertness
shield proficiency
Animal companion
nature sense, wild empathy
Languages:
Common
Druidic
Elven
Sylvan
Based on what I could find a Druid receives an Animal Companion. If possible I would like to choose a badger, and have found the relevant statistics and can post them if necessary.
ArRigare your character has been noted and approved for play in the Dungeons & Dragons world. You will find yourself in the village square where many stalls are set up in trading. You can now post in the party thread and discuss what you wish to do. Yes a Druid can have a animal companion. I see no reason why you can not have a badger.
Character: Avan Ohek
Player: iCon
Classes: Ran 1
Level: 1
Race: Half Elf
Alignment: Lawful Neutral
Religion: Hextor
Experience: 0
Hit Points: 8
Base Attack Bonus: 1
Strength: 11 (0)
Dexterity: 16 (+3)
Constitution: 11 (0)
Intelligence: 16 (+3)
Wisdom: 8 (-1)
Charisma: 14 (2)
Fortitude: 2
Reflex: 5
Will: -1
Initiative: 3
Melee: 1
Ranged: 4
Money: pp - 0 gp - 3 sp - 0
Armor Class: 3 + 10 + 3 = 16
Skills:
balance 1 + 3 = 4
climb 1 + 0 = 1
craft 1 + 3 = 4
decipher script 2 + 3 = 5
disable device 1 + 3 = 4
disguise 1 + 2 = 3
escape artist 2 + 3 = 5
handle animal 1 + 2 = 3
hide 4 + 3 = 7
jump 1 + 0 = 1
knowlege nature 1 + 3 = 4
listen 2 + -1 = 1
move silently 5 + 3 = 8
open lock 1 + 3 = 4
search 2 + 3 = 5
sleight of hand 1 + 3 = 4
spot 2 + -1 = 1
survival 1 + -1 = 0
swim 1 + 0 = 1
tumble 1 + 3 = 4
use rope 1 + 3 = 4
Equipment:
Longbow 1d8 (1)
Arrows (20) (5)
Studded leather +3 (1)
Backpack 2lb (1)
Thieves' tools 1lb (1)
Feats/Specials:
armor proficiency light
martial weapon proficiency
shield proficiency
simple weapon proficiency
stealthy
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Goblin
Sylvan
Terran
Icon your character has been noted and approved for play in the Dungeons & Dragons game. Please go to the character thread and introduce yourself there. You will find yourself in the village square where there is trading going on.
Character: Aegisthus
Player: RenYi
Classes: Fig 1
Level: 1
Race: Human
Alignment: Chaotic Good
Religion: Kord
Experience: 0
Hit Points: 13
Base Attack Bonus: 1
Strength: 16 (+3)
Fortitude: 2+3=5
Dexterity: 16 (+3)
Reflex: 0+3=3
Constitution: 17 (+3)
Will: 0+2=2
Intelligence: 10 (+0)
Initiative: 3+0=3
Wisdom: 14 (+2)
Melee: 1+3=4
Charisma: 14 (+2)
Ranged: 1+3=4
Money: pp - gp 9 sp 0
Armor Class: 3+10+6 = 19
Skills:
climb 2 + 3 = 5
heal 2 + 2 = 4
intimidate 4 + 2 = 6
survival 2 + 2 = 4
swim 2 + 3 = 5
Equipment:
Longsword 1d8 (1)
Scale Mail +4 (1)
Shield, large, steel +2 (1)
Backpack 2lb (2)
Torch 1lb (2)
Waterskin 4lb (2)
Whetstone 1lb (2)
Healer's kit 1lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
athletic
martial weapon proficiency
power attack
shield proficiency
simple weapon proficiency
tower shield proficiency
Languages:
Common
How is this? I'm new at this so point out anything wrong if you don't mind.
Edited: RenYi on 16th Jan, 2011 - 3:58pm
RenYi your character has been noted and approved for play in my Dungeons & Dragons world. You will find yourself in the village square where the marketplace is set up. Join with the others in the party thread by introducing yourself.
I think you did a good job at creating a character your first time.
Character:Eric Player:Sanivil
Classes:Brd 1 Level: 1
Race:Halfling Alignment: Neutral Good
Religion: Yondalla Experience: 0
Hit Points: 9 Base Attack Bonus: 1
Strength: Fortitude: 1 + 3 = 4
Dexterity: Reflex: 3 + 2 = 5
Constitution: Will: 3 +2 = 5
Intelligence: Initiative: 2 + = 2
Wisdom: Melee: 1+ -1 + = 0
Charisma: Ranged:1 +2 + = 3
Money: pp - gp -90 sp - 0 Armor Class: 3 + 10 + = 13
Skills:
climb 2 + -1 = -1
hide 4 + 1 = 1
jump 2 + -1 = -1
move silently 2 + 2 = 2
Equipment:
Bard clothing
Leather boots
Trumpet
Feats/Specials:
armor proficiency light
shield proficiency
simple weapon proficiency
Bardic music, bardic knowledge
countersong, fascinate
inspire courage
Languages:
Common
Halfling
Bard Spells
Sing song
Taunt
Negotiate
Beg