Hrm, just a question: What is your race restrictions? I was thinking about requesting to join your campaign but I would much prefer to play a comical relief character that doesn't contribute a whole lot to the party aside from some good laughs. Of course I would not design him to hinder the party or slow them down either, just want to switch it up a little bit.
Don't feel obligated to accept my request, I am fine with PHB races if it would make things easier.
Hrm I have been thinking about this really hard. I have come up with a few ideas.
- You may not go for this but how about a funny Lycanthropy that has no benefits. (Instead of the common were-wolf / vampire / were-bear which can all be very beneficial when combined with the right class, how about something completely ironic like a turtle animal form. I could roleplay being anxious, cowardly, and paranoid and shape-shift into a turtle to retreat into my shell when scared. I think Lycanthropy also can communicate with their on animal species which I doubt I would find another turtle to ask questions. Also in my hybrid form I could have an AC+1 but have my movement speed drastically reduced.) I could elaborate on this all day but I would rather hear your opinion on the idea before I clutter your thread.
My other ideas consist of common monsters from the monster manual that would require no LA. (Much like a goblin or a kobold, although not those races in particular).
Feel free to suggest something, I just want to have fun with my character rather than being hung up over stat rolls and feats.
Okay I am not positive if you wanted me to roll up stats for a class or if I was taking animal classes (so I used a monk seeing as it would work with natural weapons, and not give me a bunch of unneeded feats, But perhaps druid would be better fitted?) I tried to roll so I am not overpowered but wont hinder the party either.
Please feel free to make edits where necessary, I trust your judgment and will play anything provided to me.
Name: Leonardo
Gender: Male
Race: Human / Were-Turtle
Class: Monk 1 (?)
Lawful Neutral
Origin: Unknown (doesn't remember anything prior to his "curse")
Age: ? (Has been cursed for 38 years) (True age around 55)
Total Hit Points: 11
Experience: 0
Strength 14 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 10 (+0)
Armor Class: 11 = 10 + 1 [dexterity]
Touch AC: 11
Flat-footed: 10
Speed: 30 feet
Size: Medium
Height: 6' 2"
Weight: 210 lb
Initiative modifier:+ 1 = + 1 [dexterity]
Fortitude save: + 5 = 2 [base] + 3 [constitution]
Reflex save: + 3 = 2 [base] + 1 [dexterity]
Will save: + 2 = 2 [base]
Attack (handheld):+ 2 = 0 [base] + 2 [strength]
Flurry of Blows: 0/0 [includes strength modifier]
Attack (missile): + 1 = 0 [base] + 1 [dexterity]
Grapple check: + 2 = 0 [base] + 2 [strength]
[Not sure if the were-turtle would allow me to carry a higher limit? Seeing as they carry heavy shells all day.]
Light load: 58 lb. Or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Languages: Turtle(?), Common, Undercommon
Unarmed Damage: 1d6 +2 [strength]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed]
Feats:
Alertness
Improved Unarmed Strike [monk]
Improved Grapple [monk]
Self-Sufficient
Skill Name |Skill Modifier |Ability Modifier |Ranks | Misc. Modifier
Appraise 1 = +1
Balance 5 = +1 +4
Bluff 0 = +0
Climb 2 = +2
Concentration 3 = +3
Craft_1 1 = +1
Craft_2 1 = +1
Craft_3 1 = +1
Diplomacy 0 = +0
Disguise 0 = +0
Escape Artist 1 = +1
Forgery 1 = +1
Gather Information 0 = +0
Handle Animal 2 = +0 +2
Heal 2 = +2 +2[Self Sufficient]
Hide 1 = +1 (Should be enhanced by were-turtle?)
Intimidate 0 = +0
Jump 2 = +2
Knowledge (history) 3 = +1 +2
Knowledge (nature) 3 = +1 +2
Knowledge (religion) 5 = +1 +4
Listen 2 = +0 +2 [alertness]
Move Silently 1 = +1
Ride 1 = +1
Search 1 = +1
Sense Motive 0 = +0
Spot 2 = +0 +2 [alertness]
Survival 2 = +0 +2 [self-sufficient]
Swim 2 = +2
Tumble 5 = +1 +4
Use Rope 1 = +1
Equipment:
Quarterstaff
Dagger
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Lantern (hooded)
Oil flasks x7
Rations (1 day) x7
Waterskins x1
Holy symbol (wooden)
Were-Turtle
(Now this is where it gets hard to modify without steping on your toes as the DM, but I'll suggest some ideas and then you can help from there, Especially since I can not home brew a turtle animal to transform into without your guidance.)
- In hybrid or turtle form (gains AC +1,Con +2, Strength -2, -10 speed ?)
- The animal's feats, applicable in any form
- During a full moon I need to roll a will save to see if I can control my hybrid form?
- Hybrid form is small so get the attack bonus etc of a small humanoid?
- All lycanthropes possess damage reduction 10/silver, empathy with animals of their kind, low-light vision, and scent.
- Having lycanthropy is said to confer +2 wisdom, which would translate to +1 on will saves and wisdom-based checks (listen, spot, survival, etc.).
I have never personally had a PC infected with Lycanthropy before, although somone in my group was. And the DM made some edits to the core books to make it more balanced to the rest of the group.
(Whatever else you can edit or add would be great. Seeing as you're the DM I don't want to interfere or complicate your game.)
Edited: Kujin on 16th Feb, 2011 - 6:14am
Character: Eatrar Adaf Player: Ramulas
Classes: Bard Level: 1
Race: Half-Elf Alignment: True neutral
Religion: St-Cuthbert Experience:
Hit Points: 8 Base Attack Bonus:
Strength: 11 Fortitude: 0 + 2 = 2
Dexterity: 16 Reflex:2 +3 = 5
Constitution: 15 Will: 2 + 1 = 3
Intelligence: 16 Initiative: 3+ 0 = 3
Wisdom: 12 Melee: 0+0 + 0 = 0
Charisma: 17 Ranged: 0+3 +0 = 3
Money: pp - gp - sp - Armor Class:3 + 10 +0 = 13
Skills:
climb 2 + 0 = 2
concentration 4 + 2 = 6
decipher script 4 + 3 = 7
diplomacy 6 + 3 = 9
escape artist 2 + 3 = 5
gather information 4 + 3 = 7
hide 2 + 3 = 5
jump 2 + 0 = 2
listen 3 + 1 = 4
move silently 2 + 3 = 5
perform 4 + 3 = 7
search 1 + 3 = 4
sense motive 4 + 1 = 5
spot 2 + 1 = 3
Equipment:
Rapier 1d6 (1)
Shortbow 1d6 (1)
Musical instrument 3lb (1)
Spell book 3lb (1)
Feats/Specials:
negotiator
armor proficiency light
shield proficiency
simple weapon proficiency
Bardic music, bardic knowledge
countersong, fascinate
inspire courage
Languages:
Common
Draconic
Elven
Giant
Sylvan
Bard Spells
Dancing Lights -- 0
Know Direction -- 0
Lullaby -- 0
Message -- 0
Edited: Ramulas on 21st Apr, 2011 - 2:50am