Climb 3 +1 = 4
Jump 3 +3 = 6
Swim 3 +3 = 6
Ride 3 +1 = 4
Hair: Dark Redhead
Eyes: Brown
Skin: Light Tan
Age: 19
Height: 6'2"
Weight: 200lbs
Wow, that is very specific.
Yes as you flesh out your character you can get very specific with them. The height, weight, hair and eye color helps a lot. The age helps by adjusting your ability scores for age adjustments. Remember first level starts out and max hit points. Be sure to add in any constitution bonus to hit points.
Lairdham I looked and read up on the Warlock class. I have no issues with you being a warlock.
Both of you finish adjusting your characters and post the completed character for final approval for play.
Hopefully this works out, I already have my hitpoints:
Character: Zork
Player: Zork III
Classes: Fig 1
Level: 1
Race: Human
Alignment: Neutral Good
Religion: None
Experience: 0
Hit Points: 11
Base Attack Bonus: 1
Hair: Dark Redhead
Eyes: Brown
Skin: Light Tan
Age: 19
Height: 6'2"
Weight: 200lbs
Strength: 16 +3
Dexterity: 13 +1
Constitution: 12 +1
Intelligence: 12 +1
Wisdom: 12 +1
Charisma: 13 +1
Fortitude: 2 + 1 = 3
Reflex: 0 + 1 = 1
Will: 0 + 1 = 1
Initiative: 1 + = 1
Melee: 1 + 3 + = 4
Ranged: 1 + 1 + = 2
Money: pp - gp - 3 sp - 2
Armor Class: 1 + 10 + 6 = 17
Equipment:
Battleaxe 1d8 (1)
Chain shirt +4 (1)
Shield, large, steel +2 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Flint/steel (1)
Rations 1lb (5)
Sack (1)
Soap 1lb (1)
Tent 20lb (1)
Torch 1lb (1)
Skills
Climb 3 +1 = 4
Jump 3 +3 = 6
Swim 3 +3 = 6
Ride 3 +1 = 4
Armor proficiency light
Armor proficiency medium
Armor proficiency heavy
Martial weapon proficiency
Shield proficiency
Simple weapon proficiency
Tower shield proficiency
Languages:
Common, Elven
Name: Victor Fitz-Gallan
Race: Human
Class: Warlock
Alignment: Chaotic Good
Level: 1
XP: 0
Hit Points: 8
Base Attack Bonus: +0
Hair: Black
Eyes: Green
Skin: Pale
Age: 27
Height: 5'9"
Weight: 150lbs
[Strength]: 10 (+0) [Dexterity]: 14 (+2) CON: 14 (+2) INT: 12 (+1) [Wisdom]: 10 (+0) [Charisma]: 16 (+3)
Fort: 0+2 = 2
Ref: 0+2 = 2
Will: 2+0 = 2
Initiative: 2+4 = 6
AC: 10+3+2 = 15/13
Armour Worn: Studded Leather (+3)
Weapons: Morningstar (1d8)
Light crossbow, 10 bolts (1d8)
Equipment: Backpack, Bedroll, Blanket, Rations(1 week), Rope (50ft), Waterskin, Disguise Kit
Starting Gold: 80gp
Skills: Bluff 3 (+3 [Charisma]) = 6
Disguise 2 (+3 [Charisma]) = 5
Knowledge Arcana 2 (+1 INT) = 3
Sense Motive 2 (+0 [Wisdom]) = 2
Use Magic Device 3 (+3 [Charisma]) = 6
Feats: Improved Initiative (+4 to initiative)
Mortalbane (5/day, +2d6 to spell-like ability)
Invocations Known: Baleful Utterance
Languages: Common, Infernal
Lairdham your character looks good and is approved for play.
Txtrpg. Your character needs his feats. You listed the feats you get automatically but you get one feat for being a new player and a bonus feat for being a fighter. Add those two feats to your character and repost.
What I did was increased the skill points in the feats I already know, isn't that the same thing? Or can I put two bonus points in the feats I already have?
I took "Aggressive Defense" Since I have a dexterity of 13 so that gives me a +1 to attack bonus.
I also chose "Brute" Which says: Benefit: When calculating damage inflicted, consider your Strength to be two points higher than it actually is.
Am I good now? Also where does this game actually play out because there are so many threads to this game and I saw you interacting in the leader thread and also have a another one where the story is supposed to be placed?