Languages: Celestial, Common, Spiritfolk, Elven
Quarterstaff [1d6/1d6, [Critical Hit] x2, 4 lb., two-handed, bludgeoning]
Padded armor [light; +1 AC; max Dexterity +8; check penalty 0; 10 lb.]
14 lb Backpack
2 lb Bedroll
5 lb Candle
Fishhook
Flint and steel
4 lb Grappling hook
10 lb Pot
5 lb Rations (1 day) x5
10 lb Rope (50', hempen)
1 lb Sacks x1
Sewing needle
2 lb Torches x2
8 lb waterskins x2
1 lb Healers kit
2 lb Spell component pouch
Feats:
Combat Casting
Traits:
Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
Modifier:
Appraise. Int2 =+2
Balance. Dexterity*0 =+0
Bluff. Cha3 =+3
Climb. Strength*1 =+0+1
Concentration. Con0 =+0
Craft_1. Int2 =+2
Craft_2. Int2 =+2
Craft_3. Int2 =+2
Decipher Script. Int3 =+2+1
Diplomacy. Cha5 =+3+2 [half-elf]
Disguise. Cha3 =+3
Escape Artist. Dexterity*0 =+0
Forgery. Int2 =+2
Gather Information. Cha5 =+3+2 [half-elf]
Heal. Wis6 =+3+3
Hide. Dexterity*0 =+0
Intimidate. Cha3 =+3
Jump. Strength*2 =+0+2
Knowledge (Dungeoneering) Int4 =+2+2
Knowledge (Nature) Int3.5 =+2+1.5
Listen. Wis4 =+3+1 [half-elf]
Move Silently. Dexterity*0 =+0
Perform_1. Cha3 =+3
Perform_2. Cha3 =+3
Perform_3. Cha3 =+3
Perform_4. Cha3 =+3
Perform_5. Cha3 =+3
Ride. Dex0 =+0
Search. Int3 =+2+1 [half-elf]
Sense Motive. Wis3 =+3
Spot. Wis4 =+3+1 [half-elf]
Survival. Wis6 =+3+3
Swim. Strength**1 =+0+1
Use Rope. Dex0 =+0
* = check penalty for wearing armor
Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1+1) per day +1 from a domain:
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. Enchantments
Low-light vision (Darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Cleric:
Alignment Aura
Spontaneous Casting (Heal)
Turn Undead (6x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
5 gold, 8 silver and 15 coppers.
Meladona the Good
Female Half-Elf Cleric 1
Neutral Good
Representing Geekfreak
Strength11(+0)
Dexterity11(+0)
Constitution10(+0)
Intelligence15(+2)
Wisdom17(+3)
Charisma17(+3)
Size:Medium
Height:4' 6"
Weight: 90 lb
Skin:Tan
Eyes:Green
Hair:White Curly
Domains: Healing Sun
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 8
Speed: 30 feet
Armor Class: 11 = 10 +1 [padded]
Touch AC: 10
Flat-footed: 11
Initiative modifier:+0= +0 [dexterity]
Fortitude save:+2= 2 [base]
Reflex save:+0= 0 [base]
Will save:+5= 2 [base] +3 [wisdom]
Attack (Handheld):+0= 0 [base]
Attack (Unarmed):+0= 0 [base]
Attack (Missile):+0= 0 [base]
Grapple check:+0= 0 [base]
Light load: 38lbs or less
Medium load: 39-76 lb
Heavy load: 77-115 lb
Lift over head: 115
Lift off ground: 230 lb
Push or drag: 575 lb.
Languages: Celestial, Common, Spiritfolk, Elven
Quarterstaff [1d6/1d6, [Critical Hit] x2, 4 lb., two-handed, bludgeoning]
Padded armor [light; +1 AC; max Dexterity +8; check penalty 0; 10 lb.]
Feats:
Combat Casting
Traits:
Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
Modifier:
Appraise. Int2 =+2
Balance. Dexterity*0 =+0
Bluff. Cha3 =+3
Climb. Strength*1 =+0+1
Concentration. Con0 =+0
Craft_1. Int2 =+2
Craft_2. Int2 =+2
Craft_3. Int2 =+2
Decipher Script. Int3 =+2+1
Diplomacy. Cha5 =+3+2 [half-elf]
Disguise. Cha3 =+3
Escape Artist. Dexterity*0 =+0
Forgery. Int2 =+2
Gather Information. Cha5 =+3+2 [half-elf]
Heal. Wis6 =+3+3
Hide. Dexterity*0 =+0
Intimidate. Cha3 =+3
Jump. Strength*2 =+0+2
Knowledge (Dungeoneering) Int4 =+2+2
Knowledge (Nature) Int3.5 =+2+1.5
Listen. Wis4 =+3+1 [half-elf]
Move Silently. Dexterity*0 =+0
Perform_1. Cha3 =+3
Perform_2. Cha3 =+3
Perform_3. Cha3 =+3
Perform_4. Cha3 =+3
Perform_5. Cha3 =+3
Ride. Dex0 =+0
Search. Int3 =+2+1 [half-elf]
Sense Motive. Wis3 =+3
Spot. Wis4 =+3+1 [half-elf]
Survival. Wis6 =+3+3
Swim. Strength**1 =+0+1
Use Rope. Dex0 =+0
* = check penalty for wearing armor
Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1+1) per day +1 from a domain:
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. Enchantments
Low-light vision (Darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Cleric:
Alignment Aura
Spontaneous Casting (Heal)
Turn Undead (6x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
ClassHP rolledLevel 1:Cleric8
Meladona's Equipment:
14 lb Backpack
2 lb Bedroll
5 lb Candle
Fishhook
Flint and steel
4 lb Grappling hook
10 lb Pot
5 lb Rations (1 day) x5
10 lb Rope (50', hempen)
1 lb Sacks x1
Sewing needle
2 lb Torches x2
8 lb waterskins x2
1 lb Healers kit
2 lb Spell component pouch
_
64 lb.
Hey there! New kid in the playground, so sorry if this is misplaced. Am I good to join up? And if so, where can I find some information on the world lore and what's legal for this game? I would love to get rolling as soon as I know which classes and races are legal.
Nice to see some new blood. Did you have a look at « First of 57 pgs. its what tells you the level and class you can become. I believe you can be any race just make sure you're at level 1 and make the rolls he says.