You need to include your skills somewhere on that sheet. I generally put them in with Stats.
You also should have some basic equipment to start. You get your spellbook for free, and I think you already rolled for some gold to pick up things like a backpack, tent, bedroll, etc. All the inexpensive things you'd want for a trip through lands where there isn't exactly a hotel only an hour away at all times.
Once that's set, I think you're done, at least with the mechanical setup. As an option, you may with to consider taking on a Flaw or two, they add some flavor, and the extra feats they provide can be really tempting.
After that, the main item of concern is making sure you know how to play. Did you have any questions about my last post?
Edited: daishain on 30th Jul, 2017 - 11:02pm
When I do battles and encounter traps, will I have to wait 30 minutes every time we roll the dice?
How long does it usually take for a battle to finish from start?
Are my stats good enough as they are now?
If not, Is there a way I can enhance them?
It takes 31 minutes to see the results yes, which is why you structure your post as an attempt.
Battle length varies depending on how on point everyone involved is. If all people are ready and active, a few days of real time. If not, it can drag on for a week or two. As a result, the rest of us are hoping you become a reliable poster.
Your stats are quite good for a level 1 wizard. As to improvement, every four levels, you can bump a stat up by one. There are also a couple of ways to improve them in game, including magic items that provide a bonus while worn.
You still need to list out your equipment if any if you wish not to have any equipment please list it as none. I gave you the amount of gold you have to start as 140 gold. Please use that for items you wish to start out with or if none list that you have 140 gold. Your dexterity being 19 that is +4 not +3. I take you you wish the be Chaotic evil?
My character for Dungeons & Dragons 3.5
Name: Rivoril the Resilient.
Sex: Male
Race: Half-Elf.
Class: Fighter.
Alignment: Neutral Good.
Strength: 17 (+3) Dexterity: 14 (+2) CON: 15 (+2)
INT: 15 (+2) Wisdom: 10 Charisma: 13 (+1)
Size: Medium build.
Height: 5'7"
Weight: 200 lb
Skin: Tan
Eyes: Blue
Hair: Blond/sliver streaks,beardless.
Hit points: 12
Speed: 20 feet (Armored)
Armor Class: 18=10+5 (Chainmail) +1 lt. Wood shield. +2 Dexterity.
Attack (Hand held): +4 = 1 (Base) +3 Strength.
Attack (Unarmed): +4 =1 (Base) +3 Strength.
Languages: Common Elven, Gnoll, Goblin.
Equipment/Weapons.
Dagger: 1D4
Longsword: 1D8
Light wooden shield: +1 AC.
Chain mail: +5 AC.
Backpack:2lb(X1)
Blanket:3lb(X1) flask:2(X1) rations:1lb(X6) waterskin:4lb(X1)
Holy Symbol: wooden(X1)
Alchemy pouch:1lb(X1)
Flint/steal:1 torch:1lb (X3)
Skills
Immune to magical sleep.
+2 racial bonus on saves vs. Enchantments.
Low-light vision.
+1 racial bonus on listen,search, and spot checks.
+2 racial bonus on diplomacy and info gathering.
.
For characters in this game all are random rolled. Please make your ability rolls on the dice options below. You will be making the following rolls. Your core ability scores 4d6 each take away smallest number, two d100 rolls for height and weight, a d20 for hair color, a d12 for eye color and 5d4 times 10 for starting gold.
I see myself as a Ranger, or a Rogue type of human character. Preferring to pick locks or sneak to find or obtain information. I feel more at home with a sword more like a rapier, or dagger. I like the usefulness in tight situations of a hand-held small crossbow. As a Ranger I would prefer the long bow, and a short sword. I like Alchemy, and foraging for herbs.
You did the last dice rolls ok but the first ones as a d6 your rolls are not going to be accepted rolling them as a 4-6 only. You need to hit add reply. Then roll a d6 four times. Six different times for your core stats. I will let you know what other dice to roll from there. The add reply tab will give you 18 different lines to put your rolls in. Plus you still need to roll a d4 five times.