Character: Amaruil Ethrallen
Player: Amaruil
Class: Rogue
Level: 1
Race: Elf
Alignment: Chaotic Neutral
Religion: Olidammara
Experience: 0
Hit Points: 6
Base Attack Bonus: 0
Strength: 13 + 1
Dexterity: 18 + 4
Constitution: 13
Intelligence: 12 + 1
Wisdom: 12 + 1
Charisma: 14 + 2
Fortitude: 1
Reflex: 6
Will: 1
Initiative: 4
Melee: 2
Ranged: 4
Skills:
bluff 6 + 2 = 8
diplomacy 4 + 2 = 6
disable device 4 + 1 = 5
gather information 4 + 2 = 6
hide 2 + 3 = 5
intimidate 2 + 2 = 4
listen 6 + 1 = 7
move silently 4 + 4 = 8
open lock 4 + 5 = 9
search 2 + 1 = 3
sense motive 2 + 1 = 3
sleight of hand 4 + 6 = 10
spot 2 + 1 = 3
Immune to sleep
Equipment:
Dagger 1d4 (1)
Sword, short 1d6 (1)
Studded leather +3 (1)
Shield, small, wood +1 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Thieves' tools, masterwork 2lb (1)
Artisan's outfit 4lb (1)
Feats/Specials:
armor proficiency light
persuasive
simple weapon proficiency
Sneak attack
Trapfinding
Languages:
Common
Elven
Very nice, and apparently quite proficient with getting everything all sussed out - a veteran gamer, which is nice in most cases. Looks like a good, bit different fit, as my character is the only rogue in the group at the moment, and I'm honestly not all that good of one.
I gotta say JB did outstanding work on the character maker, as I certainly never was able to whip up a D&D 3.0+ character anywhere NEAR this easy or quickly, and KNtoran is doing a pretty good job running it too, as I haven't had nearly the headache from the overload of Feats and Skills and three or four other aspects that always gave me headaches, so new players' characters should be well appropriate and standardized to mesh well with the ongoing adventure.
Here's hoping this is a new, responsive and active character, player, roleplayer, etc.
Character: Gondrath Theodore
Player: Agartha
Classes: fighter
Level: 1
Race: human
Alignment: chaotic-neutral
Religion: Vecna
Experience: 0
Hit Points: 16
Base Attack Bonus: 1
Strength:18 +4
Dexterity: 16 +3
Constitution: 16 +3
Intelligence: 14 +2
Wisdom: 9 -1
Charisma: 13 +1
Saving:
Fortitude:7
Reflex:3
Will:-1
Initiative:3
Melee:5
Ranged:4
Skills:
climb 4 + 4 = 8
intimidate 4 + 1 = 5
jump 4 + 4 = 8
ride 4 + 3 = 7
swim 4 + 4 = 8
Equipment:
Sword, bastard 1d10 (1)
Scale Mail +4 (1)
Shield, tower (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Candle (10) (3)
Firewood (10 days) 200lb (1)
Hammer 2lb (1)
Jug (3) 27lb (1)
Lamp 1lb (1)
Oil 1lb (3)
Tent 20lb (1)
Feats/Specials:
armor proficiency light
armor proficiency medium
armor proficiency heavy
exotic weapon proficiency
great fortitude
martial weapon proficiency
shield proficiency
simple weapon proficiency
toughness
tower shield proficiency
Languages:
Common
Dwarven
Elven
Edited: Agartha on 18th Jan, 2010 - 7:00pm
Anyone else just starting out? Recruit me, I'm your all around handyman!
Character: Kiele Daniels
Player: Kiele Daniels
Classes: Rog 1
Level: 1
Race: Half Elf
Alignment: Lawful Neutral
Religion: None
Experience: 0
Hit Points: 10
Base Attack Bonus: 0
Strength: 16 +3
Dexterity: 16 +3
Constitution: 13 +1
Intelligence: 16 +3
Wisdom: 11 +0
Charisma: 13 +1
Fortitude: 0 + 1 = 1
Reflex: 2 + 3 = 5
Will: 0 + 0 = 0
Initiative: 3 + 0 = 3
Melee: 0 + 3 = 3
Ranged: 0 + 3 = 3
Money: pp - 0 gp - 3 sp - 10
Armor Class: 3 + 10 + o = 13
Skills:
balance 2 + 3 = 5
bluff 2 + 1 = 3
climb 2 + 3 = 5
diplomacy 2 + 1 = 3
disable device 2 + 3 = 5
disguise 2 + 1 = 3
escape artist 2 + 3 = 5
gather information 2 + 1 = 3
hide 2 + 3 = 5
intimidate 2 + 1 = 3
jump 2 + 3 = 5
knowledge local 2 + 3 = 5
listen 3 + 0 = 3
move silently 2 + 3 = 5
open lock 2 + 3 = 5
profession 2 + 0 = 2
search 3 + 3 = 6
spot 3 + 0 = 3
swim 2 + 3 = 5
tumble 2 + 3 = 5
use magic device 2 + 1 = 3
use rope 2 + 3 = 5
Equipment:
Dagger 1d4 (1)
Dart 1d4 (30)
Masterwork, Sword, short 1d6 (1)
Hide +3 (1)
Backpack 2lb (1)
Bedroll 5lb (1)
Blanket 3lb (1)
Fishhook (1)
Flint/steel (1)
Grappling hook 4lb (1)
Ink (1)
Inkpen (1)
Lamp 1lb (1)
Mirror (1)
Oil 1lb (1)
Paper (3)
Parchment (3)
Pouch, belt 3lb (1)
Rations 1lb (10)
Rope (50ft) 5lb (1)
Sewing needle (1)
Soap 1lb (3)
Waterskin 4lb (1)
Antitoxin (1)
Climber's kit 5lb (1)
Disguise kit 8lb (1)
Spell book 3lb (1)
Thieves' tools (1)
Cold weather outfit 7lb (1)
Traveler's outfit 5lb (1)
Guard dog (1)
Feed per day 10lb (10)
Feats/Specials:
armor proficiency light
simple weapon proficiency
toughness
Sneak attack
Trapfinding
Languages:
Common
Dwarven
Elven
Orc
Undercommon
*I feel a bit too rich; so I'll use a noble background of sorts. I don't want to rush in unprepared, get mobbed by goblins and die a pitiful death. (laugh).