Dungeons & Dragons 3.5 Play By Post Game - Page 2 of 118

The party continues down the path. After about - Page 2 - D&D / Pathfinder Archive - Posted: 22nd Dec, 2009 - 2:58am

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Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
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Post Date: 28th Nov, 2009 - 2:21pm / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game - Page 2

The group splits up with the Rogue and the two rangers still going after the orc that is headed west. The others pull up to face the orc with the bow. He fires two more times I rolled a 11 and a 15. Krusten finds a arrow in the tree right in front of her. Those who are with the orc needs to make combat rolls with a d20 and let me know what they are going to use for combat.

Those who are chasing the other orc need to roll a d12 and post the results.

Rather off topic, but...
Yes a person shooting a bow gets two attacks per round.

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Post Date: 1st Dec, 2009 - 2:57pm / Post ID: #

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The orc screams in pain as it is hit with a orb of acid doing 2 points of damage to it. The two fighters are now advancing upon the orc as it drops its bow and pulls out a long sword. Lionel can only cast one summon monster per melee round, that = one hawk per melee round. According to lionels roll his hawk missed.

The other orc is hit by Jenrek and they both go down together in a tumble. Both Jenrek and the orc take 1 point of damage from the fall and tumble. Skedvick and Namdar arrive shortly after they fall.

Say what you are going to do now.

Post Date: 4th Dec, 2009 - 2:23pm / Post ID: #

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The Orc responds to Skedvick "I would rather die you half breed scum" With that he punchs Jenrek in the gut hard enough to free himself and rise to his feet. Jenrek takes 3 points of damage from a blunt blow. The Orc pulls its long sword and advances on Skedvick "shall we dance you half breed?"

Note: Skedvick's attempt to hit missed


The other Orc faces off with Oliron and Beast. He makes a feint towards Beast causing Beast to miss badly and swings his long sword at Oliron missing badly. Rolled a 3 +4 so only 7.

It is the parties turn to attack or try to subdue. IF you attack the orcs for combat or subduing I need combat rolls. If you wish to flee let me know. As far as spells for the Sorcerers They get a base 5 zero level spells and 3 first level spells + any bonuses for high Charisma

Post Date: 8th Dec, 2009 - 3:23pm / Post ID: #

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Beast swings but his attack is blocked by the Orc. Oliron attacks with the flat of his blade to the side of the orcs head. THe Orc was stepping to that side and you hear the snap of his neck. The orc slumps to the ground lifeless. This group is able to search the Orc, or see if you can find the others of the group.

Jenrek and Namdar are both able to slip away as the orc and Skedvick battle on neither one getting an opening to hit the other. Namdar is able to sneak up behind the orc. I will need a attack roll from Skedvick and Namdar with any other option you want to try.

Rather off topic, but...
Looking at all the posts in the party thread it is easy to get lost on who is doing what. This is why I wanted the party leader post. IT is much easier to get the story of all one is doing in one location and one post. The game is smoother this way in my opinion. Remember only one attack per person unless using a bow. Bows get two attacks per round unless otherwise noted.

Post Date: 9th Dec, 2009 - 7:55pm / Post ID: #

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Namdar sneaks up behind the orc knocking him in the head with his sap. Stunned the orc drops his guard as Skedvick's dagger slams into his side. The orcs eyes open wide in surprise as death takes its hold. The orc slides off the dagger and slumps to the ground.

The party upon searching the two orcs will find a long sword on each one, 4 gp, 7 sp and 3 cp on each. They each have a bow the one has 20 arrows the other 16.
The long swords are servicable weapons nothing fancy.

You now have two dead orcs, What do you wish to do now?

Post Date: 11th Dec, 2009 - 3:43pm / Post ID: #

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You take the long swords, Bows and arrows. After taking the heads you dispose of the bodies so they will not be found easily. You all gather your things and head back to the farm. As you come back out of the forest at the edge of the farm you see the farmer has taken care to keep your food simmering. Since you have only been gone less than a hour it is still good to eat. The sun is at its highest for this day now. The two rangers were able to locate some preserving herbs and bark to place in the sack to help with the potential stench of the heads.

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Post Date: 18th Dec, 2009 - 3:55pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game - Page 2

Refreshed from the meal you all decide to scout for orcs. Jenrek feels a lot better after being totally healed by pundit.

The Rangers set about to tracking the orcs. After several minutes they find a trail headed in a direction other than the scouts. The trail seems to be well used. This makes you think the scouts you took out were leading you into a trap.

The trail leads you north and west from the farm. The farther you go the more you see a actual trail forming. Your about two hours from the farm when the rangers come to a stop. They inform the party that you have enough daylight to head back to the farm and set up some type of defense before dark, or they can keep going and look for a place that can be set up defensibly. Say what you wish to do now.

Thankls to Krusten pointing out my error is spelling. smile.gif I do make mistakes too.

Reconcile Edited: KNtoran on 18th Dec, 2009 - 6:15pm

Post Date: 22nd Dec, 2009 - 2:58am / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 2

The party continues down the path. After about a hour the path has turned to a well used trail. This trail runs almost due north as it winds its way through the dense forest. Following the trail for another half hour while remaining off to the side you hear sounds coming from behind you.

Everyone needs to roil a d 12 if you wish to try to hide or otherwise remain unseen. The donkey may be a bit of trouble. Say what you wish to do now.


 
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