Dungeons & Dragons 3.5 Play By Post Game - Page 20 of 118

The next day is a cooler day with a bit of - Page 20 - D&D / Pathfinder Archive - Posted: 30th Nov, 2010 - 3:50am

Text RPG Play Text RPG ?
 

24th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Ranger
Ranger
Warlock
Warlock
Fighter
Fighter
Draconian
Draconian
Rogue
Rogue
Paladin
Paladin
Cleric
Cleric
Barbarian
Barbarian
Wizard
Wizard

+  « First of 118 pgs.  16 17 18 19 20 21 22 23 24  ...Latest (118) »
Posts: 942 - Views: 48030
Closed
Forum Based Dungeons DragonsDungeons & Dragons - SCENARIO UPDATED HERE BY DM ONLY - Make sure to keep updated with what is posted here so that you can know what to Discuss in the Party Thread as this is the actual story. KNtoran as DM.
This RPG is CLOSED Game Master GM Stats
Post Date: 7th Nov, 2010 - 12:28am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game - Page 20

The party is able to heal their selves and continue escorting the caravan soth towards Stratter. you will arrive in Stratter a few days later with no other signs of problems or Orcs. You will use one charge per 8 hp for those with zero or more hit points. It will take two charges per every negative point of hit points. Please subtract these charges from the total charges of your wands.

The following is found when searching the orcs:

40 falchions
20 short bows
385 arrows
40 small wooden shields
40 sets of hide armor
2 sets of half plate armor
80 gold
230 silver
374 copper and
32 platinum

Sponsored Links:
Post Date: 8th Nov, 2010 - 12:00am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

Village group: You rush the eyes and find out it is a group of rats. You swing your weapons and start to bash the rats. In all you end up killing ten rats before your done in the warehouse. The ain door you find was barred from the inside due to a simple lock and bar. You head back to the merchant to receive your reward and to inform him the warehouse is now clear.

Post Date: 10th Nov, 2010 - 12:31am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game Archive Pathfinder / D&D

Main party you do not have anyone in the party that has not posted in the past few days. The four of you receive 1,000 experience for the battle. You also receive the balance due to you when you arrive back at the village. If you took heads you will have 40 orc heads. LEt me know if you have an other questions in the party leader thread.


Village party: You all get your reward from the merchant. You all get 100 experience from clearing out the warehouse.

Post Date: 15th Nov, 2010 - 2:53am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Page 20 Game Post Play Dragons and Dungeons

Everyone in town is all abuzz about the new bounty of 2,000 gold that has been placed on the head of the Orc leader. The city council has a new chest with a new lock in the council chambers that holds this 2,000 gold. The chest is under guard and spell locked all day and night.

Post Date: 23rd Nov, 2010 - 4:05am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Game Post Play Dragons and Dungeons

You all leave strafford with the hopes of traveling the road to check on the news or lack thereof that is coming from the Earls Stronghold. You are hoping to find them safe or if not to be able to free his stronghold if it is the base that the orcs are operating from.

You know between you and the earls there is very good chance of meeting with orcs. You know there is still one on horse back that has a mage as a assistant or is the mage the true leader. You hope that some of these questions can be answered in the next few days.

The first day you pass a few farms that show signs of renewed growth as some of the farmsteads are again occupied close to town. This is a good sign in your book. The farmer whom you assisted in heling repair part of his fence sees you and offers you some fruit on your journey north. He will tell you that he has not seen any orcs for the past three weeks. He feels that your have saved his farm from further raids. The rest of the day passes uneventful.

Post Date: 26th Nov, 2010 - 10:08pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play By Post Game

The night passes uneventful. Rentok was unable to find any fresh orc tracks in his search of the area west of where you camped. HE did however find a interesting tree or partial tree. It used to be a average tree but it has been carved on it with what looks like directions and clan symbols. HE can see that there are at least five separate clans of orcs involved in what ever they actually are doing.

The morning is clear and bright promising to be a nice day to travel north and then west. It will take you three more days to get to the cross roads that will lead you west to the Earls estate.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 29th Nov, 2010 - 12:42am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game - Page 20

The second day passes much like the first day and you see little movement within the trees that line the road. You do see a burnt out farm on the east side of the road not long after you begin your travel the second day. After that farm you see no active farms but farms that have been vacated and over grown now with weeds.

Post Date: 30th Nov, 2010 - 3:50am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Game
A Friend

Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 20

The next day is a cooler day with a bit of wind making it hard to hear anything short of shouts over the sounds of the trees. Rentok has not seen anything these past two nights. You all know that sometime tomorrow you will make it to the crossroads and turn west to head to the earls. With the sound of the wind your all on edge because you know that there is a good chance of orcs possibly surprising you if you do not see them coming. Everyone needs to make some rolls if they are going to watch the tree lines as you move north.


 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Game
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.