Dungeons & Dragons 3.5 Play By Post Game - Page 80 of 118

Zorks heads off to help Krusten and finds - Page 80 - D&D / Pathfinder Archive - Posted: 21st Feb, 2017 - 3:44pm

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Post Date: 16th Feb, 2017 - 2:04am / Post ID: #

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Dungeons & Dragons 3.5 Play By Post Game - Page 80

Iladrahl tries to lunge and stab at the mage again but he rolls over and begins scrambling towards a small rock outcropping. He kicks at the thief but misses as he begins another spell.

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Post Date: 16th Feb, 2017 - 2:29pm / Post ID: #

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You look around the large room but the mage does not appear anywhere in the room. Avan and Mr Fluffles are down. You still have two exits to chose from.

Ildrahil grapples with the mage both wrestling now to get control over the other. The mages spell is lost as he struggles to get away. Ildrahils hand over his mouth does not help.

Post Date: 16th Feb, 2017 - 8:59pm / Post ID: #

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The mage and Ildrahil wrestle about. The mage slams Ildrahil into a rock for 2 damage. Ildrahil gets the advantage and slams the mages head down causing 2 damage. The mage goes limp. Ildrahil slumps to the side winded from the efforts.

Post Date: 17th Feb, 2017 - 2:56pm / Post ID: #

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Zork goes towards the closest exit. This is the door in the left wall from where you entered. He sees a short corridor that goes 30 feet and then turns to left. He can see a light coming from around the corner. The corridor itself is only seven feet high and 5 feet wide.

Post Date: 17th Feb, 2017 - 10:38pm / Post ID: #

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Zork looks around the corner int othe lit room. You see a very nicely appointed bedroom with a few chests off to the side. The room is about 30 feet square with you standing in the middle of one wall. The bed is across the room and the chest along with a couple wardrobes are to the left. Of to the right standing in the corner is what appears to be 6-7 foot stature that appears to be made of metal.

Krusten looks out the other exit. She can see it curving to the right so she can only see about 30 feet total.

Ildrahil you tie the motionless man up. He is not even breathing. You move another tarp and you can see a jumbles stack of trade goods in various sized crate, barrels and tied bundles. You estimate that at least 40-50 wagons full of stuff is stored here. Looking up and down the corridor you see that it very wide 30 feet and tall 20 feet. As it goes towards where ytou heard the sounds of battle is starts to narrow. Looking the other way you see that it gets wider and a bit taller before ending at a mouth of a cave. You can see what looks like wagon tracks heading towards the cave exit.

Out of Character: Bastion is now in the game.

Post Date: 19th Feb, 2017 - 5:25pm / Post ID: #

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Krusten is not able to spot or hear anything significant as she follows the corridor around the curve. Soon it straightens out and you can see a few feet ahead it intersects with a bigger wider cave.

Avan and Zork look about in the lit bedroom of the mage. Avan is studying the figure. He does not sense any magic on it but the weapon looks well used and the figure looks to be alive somehow he just is not sure how or why.

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Post Date: 20th Feb, 2017 - 4:03am / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game - Page 80

Krusten follows the corridor towards the intersection. As she gets to the corner a figure pops around the corner. It is a skinny human male wearing leather armor.

Ildrahil you follow the wide corridor up searching for traps. Soon you see a opening on the right hand side. As you get up to it you look around and spot a human female in leather armor and a hawk on her shoulder.

Out of Character: Ildrahil is now next to Krusten.

Post Date: 21st Feb, 2017 - 3:44pm / Post ID: #

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Dungeons & Dragons 3.5 Play Post Game D&D / Pathfinder Archive - Page 80

Zorks heads off to help Krusten and finds her at the end of the corridor confronting another human who has a dagger drawn as Krusten has her bow drawn. Meanwhile Avan is studying the statue closely. He is thinking of trying a cure light wounds.

Bastion, you are right at 0 so you can figure out what you regain if the CLW is cast.


 
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