Dungeons & Dragons 3.5 Play By Post Party Leader - Page 165 of 449

Albrecht waits with the wagon to guard those - Page 165 - D&D / Pathfinder Archive - Posted: 28th Jun, 2016 - 11:28am

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25th Jun, 2016 - 10:50am / Post ID: #
Zork III
Fighter 3
Character
Follower / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader - Page 165

The Third says...

Zork tells the ranger to do a proper job this time and find a way around their encampment so the approach is not so obvious.

He asks the driver to continue to tend to the horses as the wagon my not be needed this time.



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26th Jun, 2016 - 2:19pm / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Leader Party Post Play Dragons and Dungeons

Dark Druid says...

In his pre-morning reverence to nature, Avan replenished his spells, swapping Speak with Animals for Entangle, and 4 Virtues as orisons.

He keeps a lookout on the opposite hill.

Avan Ohek Results:
  • Spot on D20 (+8): 9 (1 roll)
  • Listen on D20 (+8): 13 (1 roll)
  • Cat Spot on D20 (+3): 11 (1 roll)
  • Cat Listen on D20 (+3): 5 (1 roll)


27th Jun, 2016 - 11:51am / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

The Wild Whisper says...

Albrecht rested when others took over watch, trusting that any commotion would rouse him from his light sleep. As the birds started chittering in the pre-dawn hour, Albrecht awoke and noticed that nothing had happened during the night. Thankful that everything had gone smoothly, he stood and stretched, then went to commune with nature to replenish his magic. Afterwards, he saw Zork making plans for the day and headed over to figure out his best role in this offensive strike today.

Out of Character:Albrecht exchanges a Guidance spell for create water, but otherwise leaves his spell list alone.

Albrecht Results:
  • Albrecht Spot on D20 (+3): 21 (1 roll)
  • Albrecht Listen on D20 (+7): 21 (1 roll)
  • Champ Spot on D20 (+5): 13 (1 roll)
  • Champ Listen on D20 (+5): 10 (1 roll)


27th Jun, 2016 - 1:19pm / Post ID: #
Zork III
Fighter 3
Character
Follower / Head
Character Sheet Lock
Active Player Active Role-player!

Page 165 Leader Party Post Play Dragons and Dungeons

The Third says...

Zork sighs and says to himself, "Let's see if he can find something." He then mentions to the camp, "If anyone wants to follow him you are welcome, however before I move this wagon I need to know what we are up against.

Specific Action: Zork tells the driver to look after the horses. He will put the lock and break on the war wagon and lock it. He will then mount and make a wide circle around the hill way out of an arrow's range to get a full understanding of the hill.

Out of Character: If its complex hill (Can only pass here or there) a map will be nice please and thank you.

Zork III Results:
  • Spot on D20 (+1): 12 (1 roll)
  • Listen on D20 (+1): 4 (1 roll)


27th Jun, 2016 - 3:25pm / Post ID: #
Tilantre
Ranger
Character
Novice / Scout
Character Sheet ◀
Dead Dead

Leader Party Post Play Dragons and Dungeons

The Marksman says...

In character As the group gathered to make plans, Tilantre joined them and listened to what everyone's plans were, he spoke up and said "I am going to scout around the hill and see if there is a way to get around the bandit camp and will try to safely learn just what we are dealing with".

With that Tilantre heads in the opposite direction as Zork doing his best to stay out of arrow range and hidden while keeping quiet.

Tilantre Results:
  • Hide on D20 (+5): 8 (1 roll)
  • Move silently on D20 (+5): 22 (1 roll)
  • Spot on D20 (+4): 13 (1 roll)
  • Spot Orcs on D20 (+6): 16 (1 roll)
  • Listen on D20 (+1): 13 (1 roll)
  • Listen Orcs on D20 (+3): 20 (1 roll)


27th Jun, 2016 - 8:44pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
Character Sheet Lock
Rival Has a Rival
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader

Born Free says...

Krusten decides that just waiting around is not going to be enough to discover what is up there but then again if Zork is circling and two other rangers are also going up that means the chance of a lot of noise giving her away.

She says to Tilantre, "I will go this way… " which is the opposite path of the first ranger and Tilantre's path. Her idea is to use the distraction of the others (If they make noise) to disguise her presence.

Out of Character: Let me know what rolls you need if any. I do not have move silently as a skill so base number is 10 and the modifier +5?

Krusten Results:
  • Move silently on D20 (+5): 23 (1 roll)
  • Spot on D20 (+0): 11 (1 roll)
  • Listen on D20 (+0): 5 (1 roll)


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28th Jun, 2016 - 12:04am / Post ID: #
Faerydae
Cleric
Character
Follower / Rear
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader - Page 165

Healer says...

Faerydae stays in the same place near the wagon hidden by the woods with a command spell ready should anyone be foolish to come close.



28th Jun, 2016 - 11:28am / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 165

The Wild Whisper says...

Albrecht waits with the wagon to guard those still at camp. If he sees or hears anything going on at the top of the hill, he will use Champ to rush up there and join the fight, but for now, he is cautious and waiting.




 
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