Dungeons & Dragons 3.5 Play By Post Party Leader - Page 182 of 449

Out of Character: Faerydae Yes that command - Page 182 - D&D / Pathfinder Archive - Posted: 12th Aug, 2016 - 3:02am

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10th Aug, 2016 - 1:08am / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
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Dungeons & Dragons 3.5 Play By Post Party Leader - Page 182

Dark Druid says...

All of a sudden, Avan drops, crouching down behind his shield. He waves his flaming hand shouting, "They're here!
"Identify yourselves! Friend or foe?!"

Out of Character: Total defense action for +4 AC, total 23.

Reconcile Edited: iCon on 10th Aug, 2016 - 1:10am

Avan Ohek Results:
  • Initiative on D20 (+2): 22 (1 roll)


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10th Aug, 2016 - 2:44am / Post ID: #
Zork III
Fighter 3
Character
Follower / Head
Character Sheet Lock
Active Player Active Role-player!

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The Third says...

Based on what Zork sees he goes a little ahead and calls to the others, "They're over here!"

Then addressing the figures he says, "Who are you, show yourselves or die!"

Zork III Results:
  • Spot on D20 (+1): 9 (1 roll)
  • Listen on D20 (+1): 7 (1 roll)


10th Aug, 2016 - 6:09pm / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

The Wild Whisper says...

Albrecht is as surprised as everyone else when the plan fails, but does his best to make sure everyone makes it out okay. After making it back to the abandoned camp, he is exhausted like everyone else. He tries to offer help with watch, but it seems all the spots are taken before he can. As he settles in for the night, he quickly falls asleep and sleeps soundly until Faerydae wakes him with news of someone creeping through the camp.

As shouts go up from Avan and Zork about intruders, Albrecht jumps to action, grabbing his quarterstaff and heading in the direction of Avan. Albrecht has Champ defend the camp. They have been traveling together long enough that Champ knows none of them are enemies, and will only attack outsiders. Using what little light is around and Champ's nose as guide, Albrecht tries to identify whoever is invading and incapacitate them.

Albrecht Results:
  • Albrecht Spot on D20 (+7): 16 (1 roll)
  • Albrecht Listen on D20 (+3): 17 (1 roll)
  • Champ Spot on D20 (+5): 25 (1 roll)
  • Champ Listen on D20 (+5): 18 (1 roll)
  • Albrecht Initiative on D20 (+3): 4 (1 roll)
  • Champ Initiative on D20 (+2): 7 (1 roll)


11th Aug, 2016 - 5:55am / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Page 182 Leader Party Post Play Dragons and Dungeons

Dark Druid says...

Emerging from behind his shield, Avan shouts, "I'll mark their positions!" as he hurls the flames from his hand, magically replenishing them each round. He advances towards the two archers he spotted as he throws fire.

Mr Fluffles runs in to attack the same archer Avan targets. First round, move in and swipe with a claw. Following rounds all three on a full attack action (Unless he has to move again).

Avan Ohek Results:
  • Touch Attack on D20 (+3): 12, 22, 17, 17 (4 rolls)
  • Fire damage on D6 (+2): 6, 5, 3, 4 (4 rolls)
  • Cat Claw on D20 (+4): 5 (1 rolls)
  • Cat Claw on D20 (+4): 24 (1 rolls)
  • Cat Bite on D20 (-1): 4 (1 rolls)


11th Aug, 2016 - 1:40pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
Character Sheet Lock
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Born Free says...

Krusten, angered by this sudden attack, picks up her bow and with a cunning smile gets ready to take out whomever she can find.

Out of Character: Dungeon Master: to save on rolls for damage I turned 3D6+3 into 3-20+1 which works out to be the same thing.

Krusten Results:
  • Initiative on D20 (+8): 9(-3) (1 roll + explode)
  • Attack special bow on D20 (+14): 24, 21, 18, 16, 34(+10), 21 (6 rolls + explode)
  • Damage on D20 (+1): 21(+20), 7, 16, 5, 11, 6 (6 rolls + explode, as D3-20)
  • Spot on D20 (+0): 20(+15) (1 rolls + explode)
  • Listen on D20 (+0): 10 (1 rolls + explode)


11th Aug, 2016 - 1:53pm / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader

The Wild Whisper says...

In Character:Seeing Avan attack, Albrecht aims for the same spot. Now that the archers couldn't hide in the dark as well, Albrecht told Champ to attack the archers as he cast Shillelagh on his quarterstaff and moved to swing a few blows.

Out of Character:I don't want to put too many actions at once, though I know the G.M. Likes to combine several actions into one post.

Specific ActionsOrder Champ to attack the archers. Cast Shillelagh on my quaterstaff. Run over to where they are and start attacking.

Albrecht Results:
  • Alby Atk (Shillelagh) on D20 (+1): 20, 6, 11 (3 rolls)
  • Alby dmg (Shillelagh) on D8 (+1): 7, 6, 2 (3 rolls)
  • Champ attack on D20 (+3): 13, 5, 10, 8 (4 rolls)
  • Champ damage on D6 (+2): 8, 4, 6, 6 (4 rolls)


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12th Aug, 2016 - 2:45am / Post ID: #
Faerydae
Cleric
Character
Follower / Rear
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader - Page 182

Healer says...

Not having any combat advantage at the moment Faerydae decides to stay with Krusten and pin point all the locations of the archers.

At the same time if she sees any that looks like their commander and they are within range she will cast a command spell and say, "Tell you men to stop, put down all their weapons and come where we can see them." If the command is too long she will simply say, "Run towards me."

Faerydae Results:
  • Spot on D20 (+4): 10 (1 roll)
  • Listen on D20 (+4): 16 (1 roll)


Post Date: 12th Aug, 2016 - 3:02am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 182

Out of Character: Faerydae Yes that command is too long it has to be one or two word for the command to work. I will accept the three word short version. I will update with all that happens tomorrow.
Avan you can throw one small ball of fire per round. Is that your attack? If so I need you to roll 4d10.


 
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