Pundit keeps on the town to watch over Beast and preach to the people. He'll use his healing skills to heal one person per day. He'll turn over the healing wand back to Oliron.
Oliron will look into hiring some extra swordsmen for the task. This town seems to be military minded so there is bound to be some militia for hire he thinks. He asks Ashar the bard, and the others, to try and spread the word he is looking to hire swords to hunt down the hill giants.
1. Ryorst
He introduces Eth to the party as they leave the town through the gate. He holds his small greataxe at the ready in one hand as they proceed, deciding caution is what the situation calls for, since hill giants likely outclass even him in strength. He remembers that Eth has not been told their current goal, and fills her in, emphasizing the need for caution.
((17 AC currently, due to buckler))
The party will disembark from horses and wagons and retreat a bit of fair distance if necessary from the normal stopping point, to observe the surroundings and try to get an idea of a good place to lay any potential pit traps or set up any sort of staggered distraction ploys which would be used to separate the giants to keep them from coordinating power or intelligence in case of a conflict.
OOC: 1. The giants charge the stoneworkers/haulers a few copper every time they come to get some, and even then, the humans sometimes manage to trick the giants out of having to pay at all, or very much? Does anyone know if the giants have always been in this area - do they have an existing precedent to "own" the land and stone, in an informally "legal" way? They way it's being described, the giants don't seem really unreasonable.
2. Is there any indication of the general violence level/war-likeness of the giants, or if the orcs encroach on them, or are driving away what the giants need or otherwise interfere in their lifestyle? I know I can't know the outcome beforehand but is it even *somewhat likely/possible* the giants could be hired as mercenary forces to help repel the orcs?
The group (including men at arms and dogs) will make camp nearby to stay the night or however long it takes the townies to do their thing and for the giants to show up.
Namdar makes final discussions with the rest of the group and other townsfolk and then sets up a small camp and prepares spots for the distractions and traps, such as pit traps and ropes across the main pathway, to lead the giants into, if they are able to distract them individually, to take them out one by one, by outsmarting them.
ROLLS:
1D6: 1, 2, 3
1D12: 7, 10, 5
1D20: 12, 3, 12
Namdar will do the transaction for the townsfolk, to get a chance to talk to the giants. He wants to find out directly from them:
1. When they moved this direction and took up residence here and why
2. If they have any trouble with the orcs and if they would be interested in fighting them for pay
He will give them the money they ask for but unless a good deal can be reached, or there is a good reason why they need the money, will tell them they won't be allowed to remain and collect tolls and need to move on, if they will not work for their money.
If hostilities are brewing, he will try to lead one if possible, away to the party, by himself, distracting it, fast-talking it, fooling it, where Namdar will warn the townsfolk to flee until the other party members can tackle it also, out of sight and hearing of the others, perhaps catching it with a pre-set-up trap, and the same as the others come to investigate, until a full battle ensues.
Eth is momentarily frozen with fear as the battle begins, there is no way she is going near that thing she thinks to herself as wave of panic rushes over. She can't believe its size and strength, but knows she must do something to help her friends,
Eth if more then 100ft away will move forward until she is that distance, frantically picking up rocks along the way.
loading them into her sling she will then fire them off
With ghost standing guard at her side
attack rolls
+ 4dex -2(range)-1(stone) =12 =13 =5 =16 ....(fail)
5 damage if something manages to hit.
This is Eth's actions for the round. JPatt was unable to post it due to the time requirements for posting.
Something I forgot to give to all the party members who made it to the town was experience. Add 400 experience to your character. Also make sure you add in all your bonuses on your to hit and damage rolls. I will post in the game thread when all of this is updated.
Just so you all know the AC for the hill giants is 20.