Albrecht hears Bastion and returns to finish off the fighter he is still facing. He uses his full attack against the fighter, trying to finish her off quickly.
Krama tries to dodge out of the way of the incoming fire, then turns to full attack at the person, if at all possible. If not, she will lash out at the nearest enemy.
Out of Character: I just realized that I didn't roll my TWF correctly in the last post, so I will reroll all of that now. Also below is Krama's reflex save. Her Full attacks from last post are now directed at the fire breather if he is anywhere in range. Just to be clear the Impeding Stones works like this:
Those who remain standing can move at only half normal speed. Each round on your turn, standing creatures must make either a new Reflex save or a Balance check (Their choice) to remain upright.
Because the stones continuously shift, any attempt at spellcasting requires a Concentration check (DC 16), and any attacks made from within the area take a -2 penalty; this does not stack with the penalty for attacking while prone if the attacker failed his save.
Edited: Alchyrogue on 3rd May, 2017 - 11:27am
Satisfied to see his opponent finally fall, Bastion quickly makes a decision. "We need to retrieve Krusten, and find out where Ildrahil is. I am heading to the west side of the tower, I strongly suggest following or being carried."
Bastion will set off towards where he can hear fighting on the west wall.
Out of Character: If any step up for him to airlift, he'll double move them (Up to 80 feet) and set them down along the northern side of the western tower so they can keep casting next turn without moving themselves.
If not, he'll use the run action with the fly to get over the western wall (120')
In the latter case, if he has enough movement speed left upon seeing what's going on down there to alter course and drop down behind the attackers threatening Ildrahil, he'll do so. (Which should grant the rogue a flanking bonus, and hopefully distract some of the attention from him.).
Out of Character: Sorry for not posting sooner, i.e. When I said I would.
Avan's second shot (In round 6) would have been at the fire-breathing man in front of him; since he's the biggest threat and Avan can't see the others. Only now do I notice it's also a critical hit.
In Character: With no knowledge or detail of what is going on elsewhere, Avan focuses on the task at hand. He takes a couple steps back to be out of range of the breath, then fires at the fire-breathing man, or any of the others still alive in the impeding stones. He tries to listen out for commands, updates and general battlefield awareness.
In Character: Bastion lands hard behind the three before Ildrahil, striking at two of them with a broad sweep.
Out of Character: been asked to commit a little further and reroll init. No power attack shenanigans, have shield back so AC is 20 again. All single target attacks targeted at weakest looking opponent in reach.
R1 Steely Wind, striking nearest two opponents.
R2 Crusader's Strike, healing Krusten
R3 Standard attack, refreshing maneuvers
R4 Crusader's Strike, healing beneficiary TBD.
Albrecht looks over the wall, watching his impeding stones catch almost everyone in the courtyard area with its strange shaking slipperiness. He sees Krama mostly dodge a fireball and then viciously attack the guy who launched it. He wants to shout encouragement, but doesn't want to distract her and doubts he can be heard all the way down there over the general den of the war that has broken out. Turning back, he tells Bastion to go on ahead, liking not being in the thick of battle, saying "I'll protect Deanna in case any more fighters come up here." He then rushes over to the side that Bastion takes off over and casts Produce Flame against each of the four fighters down there currently.
Krama continues her full attack against the guy who had breathed fire.
Out of Character: Since you asked Bastion to reroll initiative, I figure Albrecht will need to as well. If not, feel free to ignore it. Albrecht will be using the ranged touch attack feature of Produce Flame to hurl one ball of flame at each of the four fighters. I assume he can hurl 2 per round (1 as a move action and 1 as a standard action); unless you think he can magically hurl all 4 at once. Though I suppose it will take him 1 move action to get to that side, and the standard action to cast the spell. I am not sure if the spell can be cast and hurled in the same standard action. I will leave that to your adjudication.