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Entrusting the others can gather info in town, Avan heads into the nearby wilds. He searches around for tracks of animals or local hunters, prepares and uses Speak With Animals and Speak With Plants to ask the denizens of nature for what they know of the desert, and returns to town late. He catches up on sleep inside the wagon during the day.
Albrecht rides on Krama's back a few feet in front of the wagon, keeping his head on a swivel to make sure they aren't snuck up on.
Out of Character: I would say to have the scout out near the end of our visual range, so that he can react as he needs to to danger, and could signal us if he finds something, but generally is able to hide and scout around as he should.
Bastion rides by the wagon, keeping his oddly shaped crossbow at hand, with its new sight attached.
Out of Character: Agreed, keep the scout ahead, but just within visual range. Work out some signals with him ahead of time. Edited: daishain on 25th Jul, 2017 - 7:03pm
Avan makes sure to trim back Fluffles's fur so he's comfortable in the desert.
As they journey in, Avan will ride on the other side of the wagon to Bastion. He thinks it's important that the party leave as little evidence behind as possible to look like a smaller group. As such, he prepares 2 Pass Without Trace spells per day, hiding the tracks of all 4 of the party's mounts and of Fluffles. Only the ranger and the wagon leave evidence of their passing, as well as Bastion or Idrahil only when we stop to dismount.
Out of Character: If it's flat, 900 feet seems like a good distance. If it's not, I would suggest the scout stick to ridges of dunes while the rest try to keep low. Maximum of 600 feet from us shall we say? Sometimes closer as he signals us to move forward. Edited: iCon on 25th Jul, 2017 - 9:06pm
Out of Character: Thank goodness I don't need to drink water, as I can't take off the metal.
In Character: Bastion helps the others as he can, him being less vulnerable to the effects of the desert just means he will work harder to keep his companions going. Edited: daishain on 28th Jul, 2017 - 2:57pm
Albrecht is thankful that he disdains wearing metal, and pulls his cloak to keep any of his skin from being exposed. He feels the sun beat down on him, and is uncomfortably warm, but manages to stay hydrated well enough. At night he carefully uses his Create Water spell to ensure that the animals have plenty of water to drink. Albrecht continues to keep a sharp eye out, but struggles to see through the heat waves coming up off the sun soaked sand dunes.