Rivoril awakens from a much needed sleep. He ventures out, heading towards the main street. He figures that he may find some raw materials useful for making traps?
Maybe, they have a Tradesman or two in this Settlement?
I just may be able to find a way to help these people out?
At the same time get me some much needed coin? Says Rivoril, muttering to himself.
Albrecht realizes the big brute is turning around and quickly casts summon swarm before commanding Krama to back away with him, keeping out of reach as best he can. A swarm of spiders appears and starts attacking the hulking baddie. He leaves the swarm to damage the creature as he stays away.
Out of Character: The swarm does 1d6 plus poison, with the poison doing damage on injury with a Fortitude DC 11save. Initial and secondary damage is 1d3 Strength. Also any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. There is no 1d3 dice, so I rolled 1d6, we can say 1,2 are 1, 3,4 are 2, and 5,6 are 3. I don't think Albrecht should be distracted, but in case he needs it, I also made some concentration checks to maintain concentration on the swarm. The swarm persists for concentration +2 rounds.
And just to be clear, he and Krama are not side-by-side. They are equally trying to distract the thing so that no one gets attacked, while the swarm continues to work on him.
Rivoril, walks down the main street of the settlement. He takes note of amount and types of Tradesmen selling their wares, if any?
Of particular interest he is looking out for any Carpentry, Blacksmith,Weapon-smith, or Leather -smith with a shop front, or workshop present. Even a Merchants guild?
He takes note if they are open for business, and are busy?
Bastion charges back in on Arion to get the thing's attention once more, then when Albrecht is clear, backs off slowly, trying to draw the construct with him.
Out of Character: As described before, drawing the construct away from the others. If that means he has to sit in melee range of it for a round or two while the rest of the party backs off, so be it.
R5- Battle Leader's charge for +10 damage, R6 Crusader's Strike, refresh on R7.