Bastion considers simply popping upwards, but decides the risk is unlikely to make a difference and keeps running, on arriving at the third floor, he will strike out at those there, especially anyone looking to finish off his companions.
Out of Character: Attacks already rolled, using Crusader's strike on the first and third strike to heal whoever appears in the worst condition.
Bastion doesn't bother speaking, just moves in to finish this. Striking hard, he seeks to end the enemy, and if he can, generate a bit of succor for his allies.
Out of Character: r1 and r4 steely wind to strike two targets at once, R2 crusader's strike, healing whoever appears to need it the most. R3 is just a standard attack to recover maneuvers. Anyone who appears about to coup de grace fallen companions is top priority, if need be Bastion will move action teleport to them.
Edited: daishain on 18th Apr, 2018 - 1:08am
With all others down, Bastion goes ahead and shifts to attempting to take the last one alive. He raises his weapon, and disappears, reappearing behind the man to strike with the flat of his blade.
Out of Character: Move action teleporting into a flanking position. Taking a -4 penalty for a nonlethal strike. Using Steely Strike for a +4 bonus to hit to negate that on the first attack. Crusader's Strike again on Round 2 for anyone who needs it.
Edited: daishain on 18th Apr, 2018 - 9:33pm
Rivoril, feels healing energy course through his veins. He gets up, sees Bastion thanks him quickly and joins the fight.
Out of Character: Rivoril, is back to 9 HP, a little over half his HP total (16) so can, rejoin the fight, attacking with his rapier, at the bandit. Four rounds, if necessary.
Out of Character: Forgot my bonus damage for the most recent attacks Rolling those now.
P.S. Minor difference Anron, but I believe you should be back up at 8 rather than 9, and that's IF you stabilized on the very first round after going down. More likely, you're sitting at 5 HP.
Avan notices Bastion's stance and gives a nod of agreement, also trying to strike his blows non-lethally.
Out of Character: Taking a -4 to attack rolls for non-lethal and also a +2 for flanking.