Dungeons & Dragons 3.5 Play By Post Party Leader - Page 411 of 449

Upon hearing from Rivoril state there are - Page 411 - D&D / Pathfinder Archive - Posted: 14th May, 2018 - 3:54am

Text RPG Play Text RPG ?
 

26th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Draconian
Draconian
Wizard
Wizard
Warlock
Warlock
Ranger
Ranger
Rogue
Rogue
Cleric
Cleric
Barbarian
Barbarian
Paladin
Paladin
Fighter
Fighter

+  « First of 449 pgs.  407 408 409 410 411 412 413 414 415  ...Latest (449) »
Posts: 3591 - Views: 106787
Closed
Forum Based Dungeons DragonsDungeons & Dragons
This RPG is CLOSED GM Stats
Post Date: 8th May, 2018 - 11:11pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Dungeons & Dragons 3.5 Play By Post Party Leader - Page 411

The captives have been unwilling to talk so far. The cleric can cast a second spell on both you and Avan to help you restore some more strength ability. Avan gets 3 back and Bastion gets 4 back.

Sponsored Links:
9th May, 2018 - 2:25pm / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Leader Party Post Play Dragons and Dungeons

Dark Druid says...

Avan planned to spend the day resting, but with the cleric's help he's mostly recovered. He instead prays to the spirits of nature, visiting the burnt area and communing some more. He prepares:
5 Cure Minor Wounds,
1 Cure Lesser Wounds, 2 Goodberry, 2 Inflict Lesser Wounds,
3 Lesser Restoration, 1 Remedy Moderate Wounds, 1 Delay Poison,
1 Neutralize Poision, 1 Poison, 1 Plague Carrier.
He offers Bastion three castings of Lesser Restoration (Assuming the first two or three don't do it). Then he goes to pick berries, if any can be found, and he uses Goodberry to offer them to the townsfolk if they are running short on supplies and a few for the prisoners.

Avan feels like he has to go at convince the captives himself, using various dubious methods. He starts off assuming the form of a larger (Small-sized) black housecat and enters the makeshift cell, observing the captives for the 6 hours of wild shape. He lies down, walks between them, on top of them, and behaves like a cat hoping they reveal something while nobody's around.

Avan Ohek Results:
  • Lesser Restoration on D4 (+0): 1, 3, 4 (3 rolls)
  • Survival on D20 (+15): 28 (1 rolls)
  • Goodberries on D4 (+0): 1, 2, 1, 4 (4 rolls)


10th May, 2018 - 12:39am / Post ID: #
Rivoril
Rogue 2nd Beguiler 1st
Character
Novice / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

The Resiliant says...

Rivoril, advises that he would like to try and finnish the job he started, while there is daylight.

That is constructing, with help from townsfolk, with digging.
A simple camouflaged spiked pit in a strategic area.

Assuming, that between the Cleric and Avan's restoration, of Bastion has been successful here.

I'm assuming, that like clockwork, there's a distinct possibilty, of another round of bandits, in the day. Followed by another round of undesd in evenning.

So danger, then is not completely dealt with?

Specific Action: As like before, will request assistance from youth, and townsfolk, with some digging. Explaining the need to have good deffences. Then, will set about task for constructing a CR 1 camouflaged arrow spiked pit, 10 feet deep. Automatic trigger, arrow damage damage:1d8+1/3
Attack:+15
DC check:20.

Rivoril Results:
  • Craft traps on D20 (+7): 14, 9 (2 rolls)


Post Date: 10th May, 2018 - 10:51pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
A Friend

Page 411 Leader Party Post Play Dragons and Dungeons

Bastion helps out wherever he can, including standing over the prisoners and growling if need be.

He hopes the foe doesn't have too many more of those shadow things. The standard undead are one thing, they can be cut down even by the farmers if they could muster the courage.

Out of Character: Bastion is back up to 18 Strength out of 22. So not all the way there, but a heck of a lot better than before.

10th May, 2018 - 11:30pm / Post ID: #
Rivoril
Rogue 2nd Beguiler 1st
Character
Novice / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Leader Party Post Play Dragons and Dungeons

The Resiliant says...

Rivoril, reports back to Bastion, and Avan that he was able to finnally complete a camouflaged spiked pit trap. With the help, of some of the villager's.

"I fear sooner or later, we will need to pay a visit to the undead leader. Call her a witch, or vampiress, or whatever, eventually, she will need to be stopped," he says.

"However, for the time being where would you like us to hold up, for the bandits? In the temple, or back in the Inn like before," he continues.

"I'm not sure, if we can do anything differently with the shadow things, as long as the Cleric, can make our bows magically endowed, plus provide extra holy water,"? He adds.



11th May, 2018 - 5:24pm / Post ID: #
Avan Ohek
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Leader

Dark Druid says...

"Great work! If any are left, the bandits will suspect something this time," Avan says. "They may come in for a more violent guerrilla raid. I suggest a more forward ambush area. Standing behind the first few houses on the east side and hiding in the fields to the east. I will go interrogate the prisoners now and see if they reveal how many there are in total."

With that Avan heads over to the cellar and presents a wide, sarcastic smile as he unbinds one of the bandits off the wall, rebinds his hands with rope, and leads him to a private room upstairs. Other party members are welcome to be present.

"You look quite relaxed and content here in town. Rare to see a prisoner like that. Are you enjoying the meals brought to you? Or are the conditions just so much better than your ramshackle camp? Tell me about what was wrong over there."

He tries the diplomatic approach with each bandit separately in turn. He offers them each redemption and freedom through giving us valuable information, attacking his former allies with the party, and performing restitution. If it fails, he turns to threats.

"You know that we are more than capable of making your life hell. Feeding you is expensive and optional so you can starve over the course of a month. (To the allergic one: I can bring a cat into the room and watch you choke while being unable to do anything about it.) We still have to brand you an outlaw, yes, with a cattle brand. I can cause you pain enough to bring you to death's door and bring you back as often as I want, IF I even want to bring you back. If your companions cave first, well, you become useless to me. So just fess up, tell me everything and spare yourself the discomfort."

If either approach works, he follows up with, "How many bandits were there? Who's the leader and what equipment does he have? How closely do you work with the undead? How many and what kind? What do you know about the pale, red-cloaked woman?"

If intimidation doesn't work, he still has spells he wants to try, but with all the bandits to witness as a group.

Reconcile Edited: iCon on 11th May, 2018 - 5:30pm

Avan Ohek Results:
  • Diplomacy on D20 (+3): 21, 4, 15, 16 (4 rolls)
  • Intimidate on D20 (+0): 4, 11, 12, 7 (4 rolls)


Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
14th May, 2018 - 2:32am / Post ID: #
Rivoril
Rogue 2nd Beguiler 1st
Character
Novice / Middle Front
Character Sheet Lock
Associates Has 2 Associates
Base Has a Home Base
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader - Page 411

The Resiliant says...

Rivoril, has discovered that there is movement coming from the ruins. With the possibility, of another bandit attack eminent.

He goes and informs the Barkeep, of the Inn of that bandits are coming.

"We need to now get all of your women, out of their houses, off of the streets and into the wine cellars," Rivoril bellows the order.

"We need all able bodied men, to take up arms, find cover from the buildings, and ready their bows," He adds.

Rivoril, finds cover from a nearby building that is facing the ruins. He readies his bow, awaiting any developments, or suggestions from the others. Eyes peeled, for approaching bandits. He positions himself, so he can see the trap in front of him.
He organised himself, with a pot of oil, and rags to tie to ends of arrows.

Out of Character: Have included 2 rounds for this including alerting the townsfolk. KN, can you tell me what direction is the ruins? Is the General goods or the Inn closer?

Reconcile Edited: anronrosby on 14th May, 2018 - 2:34am

Rivoril Results:
  • Hide on D20 (+7): 21, 26 (2 rolls)
  • Move silently on D20 (+7): 9, 15 (2 rolls)
  • Spot on D20 (+5): 24, 16 (2 rolls)
  • Listen on D20 (+3): 7, 18 (2 rolls)


14th May, 2018 - 3:54am / Post ID: #
Arilynia
Ranger
Character
Follower / Right Rear Flank
Character Sheet ◀
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 411

Lady of the Plains says...

Upon hearing from Rivoril state there are more bandits coming, Arilynia will once again get on top of the house she was on before and wait for the bandits. She had left the oil soaked ragged arrows up there. She will also relight her small candle and have it ready to the light up the arrows to shot at the bandits.

Arilynia Results:
  • Spot on D20 (+7): 18, 16, 10, 20 (4 rolls)
  • Listen on D20 (+7): 15, 27, 20, 20 (4 rolls)
  • Search on D20 (+6): 18, 20, 10, 9 (4 rolls)
  • Survival on D20 (+6): 10, 21, 24, 16 (4 rolls)
  • Knowledge, nature on D20 (+5): 6, 9, 13, 25 (4 rolls)



 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Party Leader
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.