Oh, if I'm still surrounded, I'll defensively cast Sandblast for nonlethal damage to all creatures around me (Including my jackal?).
Avan tells the jackal to trip as many opponents as possible and he himself targets different bandits to aggravate them, instead of focusing his damage.
Round 16, Avan defensively casts Lesser Vigor to have some healing going on himself and his jackal, preparing for his move next round.
Out of Character: Will you need opportunity attacks for the bandits trying to stand up, or will they stay down? You can take the space attacks from my previous post I guess. You can roll for the jackal.
Did the jackal already manage to trip one or two opponents?
Edited: iCon on 24th May, 2018 - 2:31am
Bastion keeps swinging, Damnit, this was taking too long, they're going to reach the civilians at this rate.
Out of Character: Same sequence as last time. R1 Mountain Hammer (+2d6 damage, ignore hardness/DR), R2 Battle leader's charge (+10 damage on charge), R3 Steely Wind (Strike 2 adjacent targets), R4 standard attack to refresh maneuvers. Don't forget 15-20 [Critical Hit] range, so a roll of 28+ for most of these attacks is a [Critical Hit].
Arilynia continues her assault on the bandits from her place on the roof using Point Blank and Rapid shot.
Rivoril, continues his bow attack on the bandits swarming into town.
Due to the increased numbers, he makes more of an effort, to evade arrows fired at him.
Seeking, and utilizing, better, cover, on the roof space. By taking an aimed shot, then crouching low. Continuing, in that fashion.
Still surrounded and with a slow healing spell going, Avan changes tack. He casts Body of the Sun surrounding himself in flames that burn creatures next to him (DC 18 Reflex half).
In the following rounds he pairs this with more attacks targeting the bandits who look least damaged, and the jackal biting and trying to trip those that look ready to disengage. If they all run, Avan's top priority is to direct the jackal to the largest grouping of them, followed second priority, to make his way towards the bandits shooting his allies.
As, the bandits continue to swarm into town, Rivoril takes some hits, as they target those on the roofs.
He lights up some arrows, that have been wrapped, in oily rags, and shoots into the group. To disperse, them, and help thin out.
Specific Action: Two rounds, using the oily rags, that have been ignited. To try and break up, group.
Two normal rounds using standard arrows.
Out of Character: hit point running total: 21.
Edited: anronrosby on 29th May, 2018 - 9:50am
Arilynia upon seeing Rivoril shoot some fire arrows into the group of bandits; she nods and gives him a small smile as to say, good idea. She will load her bow with the oil socked ragged wrapped arrows she had already made; then light them up and shoot them into the group of bandits, keeping in mind her friends are down there as well.
She will then take a look about the to see where the screams were coming from, if she is able to from her perch on the roof. If she is able to locate the source she will take aim with normal arrows and shoot them at the object(Person) causing the screams, if not then at the bandits.
Out of Character: fire arrows in rounds 21,22; search, spot, listen for round 23 regular arrows shots 24,25
Hit points are at 15/24.