Update: Makonai says he is here but "in follow mode" for a week, which is okay with me, we can have him just stay back if that would be fair, when anything happens - but it's of course up to you.
OOC: Okay, Jenrek turned out to not be a giant handful, plus I'm already somewhat dragging Krakyn's Skedvick along as well - there are two absentee but active players, which is a little disappointing.
Pundit is meditating, and I imagine Lionel Krusten are/have recovered/picked their spells.
Oliron seeing an opportunity to gain some possible invaluable information hails the farmers.
"Hello, why are your numbers so few friend?" "Please tell me you are not all that is left." Oliron goes on to ask if they have a more accurate number of the orc party and if anyone in particular is in dire need of help. Wishing the farmers well in a silent prayer he marches on.
Oliron is walking now with the party. Thus easing the load of the donkeys with their laden cart.
Alert for trouble, Skedvick walks alongside Namdar's horse, which is traveling at a slow gait. The half-orc looks down and at the party, seeing all are present, with Makonai at the back and Amaruil having fitted herself in among the rest of the group,
Beast, looking like a metal armadillo, walks on, smiling proudly and contentedly.
GROUP: After speaking with the farmers, unless they relay information which might necessitate a change of plans, proceed to the farms to the north, hopefully the fastest or most reliable path, as provided by the farmers or townsfolk, watching for enemies. And recycling from my previous post:
I'd like to ride most of the way, pace keeping with the party, just to get used to riding, on the road or trail, but to the far edge for easy movement to cover, then dismount and lead Grue a bit more inconspicuously when we estimate we're about a mile from the farms and hopefully can see them before anyone there sees us, slowly keeping closer to the hopefully concealing shade of the trees. We'd like to see if we can spy any activity.
This of course assumes we meet nothing on the way.
Basically, everybody is ready to return to the action. I'm trying to get confirmation on who all is here, but at least me, Lionel, Beast, Pundit and Oliron - I presume Krusten and Skedvick/Krakyn are around somewhere? Don't know about the others yet.
I'd like to ride most of the way, pace keeping with the party, just to get used to riding, on the road or trail, but to the far edge for easy movement to cover, then dismount and lead Grue a bit more inconspicuously when we estimate we're about a mile from the farms and hopefully can see them before anyone there sees us, slowly keeping closer to the hopefully concealing shade of the trees. We'd like to see if we can spy any activity. Grue might be able to smell any nearby orcs?
This of course assumes we meet nothing on the way.
The group quickly checks around the farm and buildings, while keeping an eye out for activity, to make sure nothing useful or important remains, and there are no survivors, then Skedvick and/or Namdar and anyone good at tracking will try to pick up the orcs' trail, and if there is anything additional we can find out about them, before we meet them. But then the group is ready to head out in pursuit and/or to help the other nearby closest farms that are being besieged.
PARTY ORDER
SCENE: Going north from burned farm, Part 1
Unless otherwise noted, the party is heading north pretty determinedly, not making much of the idea about trying to be stealthy, looking for signs of orcs.
1. Lionel:
SA: Lionel moves forward with the group, his determination clear. Lionel will cast Enlarge Person on first Oliron then Beast, if battle is still going will use bow.
OOC: It's for Lionel special character development, the first part is that I have to roll 1d100 every morning, noon, and afternoon. Also the likelihood of Lionel failing his roll increase when Lionel is angry, it's still not enough to bring him over but I still feel it should be noted. "Lionel is now angry, meaning this could affect the 13 rolled on a 1d100.
Note this to KNtoran, JPatt."
2. Oliron:
SA: If encountering orcs, attack one.
D6 rolls if needed: 5, 5
Spot: 10, 9
to hit roll, 1d20: 11, 15 (with bonus)
damage roll, 1d10: 13, 13 (with bonus)
3. Beast:
SA: Upon seeing the baby in pieces Beast truly becomes a beast and hits a piece of wood with his strength breaking it in half. Seeing red, He then storms up the road to the north not even waiting for the rest of the dragging party. As soon as Beast finds an orc he will eat them for his lunch and then like vomit it after so they don't contaminate him.
SA: Going north, but still with party, attacking if/when needed.
Rolls (with modifier):
x2 1D6: 6 / 3
x2 1D12: 9 / 8
x2 1D20: 17 / 12
x2 Weapon: 13 / 8
4. Pundit:
SA: Get the orcs, to the north and finish prayers, communing, for spells or blessings. Have weapon handy.
5. Amaruil: I assume traveling north normally?
SA: Be ready for combat, though if able and feasible, get into position for Sneak Attack
6. Krusten:
SA: Attack if/when in range.
Rolls (with modifier):
x2 1D6: 6 / 6
x2 1D12: 3 / 9
x2 1D20: 18 / 5
x2 Weapon: 3 / 7 thats from my bow.
7. Skedvick (armed with bow):
Jog alongside Namdar's horse to help keep watch for activity ahead and to the sides, attacking with melee weapon or ranged weapon as appropriate.
Natural rolls with bracketed adjustments.
D6 (if needed): 3, 3
D12 Spot: 12, 9 [+2 Spot](sharp eyed MIA PC)
D20 Hit Rolls: 17, 12 [+4 MAB or +3 RAB] (ready for action too apparently)
Damage: 3, 6 [+4 MAB](D8 longsword) or 2, 6 (D6 shortbow)
8. Namdar:
SA: Ride north about fifty feet ahead of the rest of the party (except Skedvick), knowing they're not likely to settle for a slow and careful stealthy approach at the moment. If orcs are encountered, unless a large force is seen, will ride in first quickly to try to surprise and disorient them, and attack whichever looks like the ones in charge if possible, or closest one if not. Mostly unadjusted rolls below.
D6 (if needed): 5, 3
D12 Spot: 4, 5 (dice hate me)
D20 Hit Rolls: 6, 3 [+2 MAB](really, really hate me)
Damage: 5, 6 [+2 SB](D6 scimitar) (not that I'll use them since I likely missed)
Namdar waits on his horse near the front fence, looking for signs up danger. Skedvick and the others do the same before approaching any closer, then want to search the buildings and surrounding areas and check some of the crops. Namdar will will speak first to anyone, still on his horse, until it looks like the person is friendly, then will dismount to talk face to face.