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INSIDE THE DUKE'S 1. Lionel: "Thank - Page 7 - D&D / Pathfinder Archive - Posted: 28th Feb, 2010 - 12:07pm

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14th Feb, 2010 - 4:56am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader - Page 7

Lionel waits for the farmer to answer, but says to Oliron, "I thinks so too, that's way I wish to know more about the Duke." Lionel breaks in intrigued, "Tell me, just how close are you to your half brother and what can you tell me about him", Lionel asks, "you see I am of royal birth as well, the prince of Anhangá", shows the farmer his royal symbol (the necklace).
ooc: Unsure if it would make a difference but, I rolled a 21 counting +4 for charisma on a 1d20. If it does help, I hope to gain more information. (in case this didn't get addressed last time)


Perhaps Amaruil could use one of her abilities (bluff, diplomacy, gather information or sense motive) to find out more? She is persuasive, after all.


Oliron wants to continue north, as more farmers are dying by the minute, but waits to see what the party does.


The others wish to talk a moment to the farmer about the Duke and what his or the Duke's take has been on the orcs, and in general,
and how "The Duke" is doing lately, to get any info and see if there is any indication of intentional lying or ulterior motives, and what emotions or stresses the farmer is under.


Namdar wants to go to the other side of his horse and fiddle with the packs sort of obviously, then slowly and gradually edge further and further back and out of sight, and sneak around the area out of the farmer's sight (and anyone else Namdar thinks might be hiding in particular places), and see if he can find out any more about the other buildings or farmhouse, etc.

If there is a way to find any openings, back doors, exposed locks, Namdar uses his skills to at least be able to peer inside to gage what is inside the different structures, be it people or equipment or food or what, and will stay out of sight and monitor anything unusual, then he will return to tell the others subtly without the farmer knowing.



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16th Feb, 2010 - 9:46pm / Post ID: #

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Lionel:
"Actually, the Duke will not know I"m am here, you see I"m new to these parts, as is those I am traveling with", Lionel says with all honest (at least as far as can be given without giving the group away), "I am Lionel Alexander Cortez, and am in search for a young women dear to me, who I feel has become by now become a druid", Lionel continues, "We are a group of travelers, and we are looking for work, if by chance, you have a means of contacting the Duke for us, we would be willing to hire ourselves to him." While Lionel waits for the farmer to answer, he looks at the other members of his group, nodding as if to say "I will describe my plan later", and many of the group can clearly see cogs moving in Lionel's head.
ooc: The way I see it, if we can somehow get close to this duke, maybe even show him we can be 'trusted" we may be able to find out some dirt on this guy, that is my idea anyway. I fell it is better then attacking the orcs head on.

We give Lionel's plan a chance to work out, if it appears it might be something quickly achievable and worthwhile, otherwise, the group will say their farewells and move on north ASAP.



20th Feb, 2010 - 2:52am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader Archive Pathfinder / D&D

If agreeable to the GM and adventure, the party is going to accompany and drop Lionel off at the Duke's, and continue north to the farms to fight orcs.



23rd Feb, 2010 - 9:28am / Post ID: #

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Good news, KNtoran, something wacky!




Oliron is agitated and seems a bit enraged at the soldiers lack of information on the location of the orcs.

He stares ominously at the soldiers.
"This is no good soldiers."
"I know you know the location of the orcs."
"If you had any honor you would tell us wear to find them."

Oliron grips the hilt of his blade.

ooc: Oliron wonders what luck it is to see another capable adventurer cross their path. If the soldiers do not answer Oliron he will follow his own group towards were they think the orcs are.

If Needed
2D20:10,12
2d12:10,5
2d6:5,4




Namdar moves to restrain or head off Oliron's bold addressing of the soldiers but is too late. He then sees Krusten's discomfort and distaste at yet another male half-orc, making three, which anyone would find pretty suspicious, he reckoned.

"So... The Duke's men... They're either in on something or are being kept from finding out something, not being allowed to patrol in some areas. We need to proceed the two days to the Duke's and allow Lionel to make his entry, then if you all still want, we continue on without him, if it takes more than a short time, or if the audience is brief enough, we wait and see what information he gathered, and perhaps still head further north."

He turns and watches to see how the guards react to Oliron's bluster, prepared to "talk them down" if need be, using his numerous social interaction and charisma based abilities and skills.

If needed (non adjusted)
1D6: 5, 1
1D8: 2, 5
1D12: 4, 12
1D20: 20, 16

It seems like Lionel, being used to royal policy, or one of us would know whether it's likely that his audience with the Duke will be short or extended, like a quick stop maybe a an hour or two, or longer, as we may want to go on if it is very long. If relatively short, Krusten will accompany him, and if it seems like a good idea, everyone can act as his retinue, and he can ride Namdar's horse into town, as befitting his station.





OOC: We seem to have lost Amaruil and other thief guy that came in about the same time (can't blame them), and I presume Krakyn is still somewhere on ID but not in here. So we have Namdar, Pundit, Oliron, Beast, Krusten, Lionel, theoretically Skedvick, and now Ryorst. Maybe we can get back on track.

I'm also a little unclear as to where exactly the Duke's men are and are not patrolling, and what areas they are specifically forbidden from patrolling. I read the post but I can't get right in my head, and where these all are in relation to the farmer's and to the Duke's location.

Reconcile Edited: JPatt on 23rd Feb, 2010 - 9:30am



23rd Feb, 2010 - 2:26pm / Post ID: #

Leader Party Post Play Dragons and Dungeons

Please forgive me but I wish to add this for Lionel.
Lionel sighs as he places a hand on Oliron and gives him a look that say "be quite". He turns to the solders and says, "My friend here has run into many hard times, and has see much to make him mistrust solders, please forgive him and forget his words".
ooc: Rolled a 1d20 for a charisma roll added 4 and got 18, hopefully it is enough to for Lionel to persuade the solders to disregarded Oliron's word.



Post Date: 23rd Feb, 2010 - 8:25pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Leader
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Dungeons & Dragons 3.5 Play By Post Party Leader

The Dukes stronghold is north and east of Larrys farm with is east of the main road. The Dukes men are allowed to patrol south of the Duke's strong hold only. They can patrol as far west as the road you now stand upon which is east of the main road and only leads between the Dukes Strong hold and Larry's farm. The Patrols can go east as far as the river which runs pretty much north and south. This is the east end of the Dukes Lands. The Dukes western edge is the main north south road. A rival Duke owns the lands west of the Main Road but no one has heard from him for a few months. I hope this helps you understand the area a bit more. I will see about getting a map drawn up so you can better see where everything is that you have seen.

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25th Feb, 2010 - 6:54am / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Leader - Page 7

Lionel will be accompanied by Brother Pundit, and bodyguard and judicial champion if necessary, Ryorst, while everyone else waits apart. I will wander into town a short time BEFORE, and see if I can get positioned somewhere useful, blend in with the crowd and see what I can learn, using my various social skills, so there is no obvious connection between myself and the others. I want to find out what I can about the Duke, people's opinions of him and of the orcs and activity going on, any reports of attacks, etc.

Pundit has not posted here but you ok it, I'm going to posit that the player RPGPundit will be ok with his character acting as advisor, and Ryorst will be the bodyguard retainer.

Update:

Apologies KN, this is a special circumstance - I need to update/correct my last PL post but it won't let me post again so soon after my last one.

Scratch the part about Pundit going with Lionel. Neither he nor Krusten want to be anywhere near the Duke's place if at all possible. Namdar will still go in as planned to try to gather info, and Lionel and Ryorst will go in directly.



28th Feb, 2010 - 12:07pm / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Leader D&D / Pathfinder Archive - Page 7

INSIDE THE DUKE'S

1. Lionel:
"Thank you", Lionel the officer as he readies to go in, he unpacks his best cloths to take with him, and anything else he may need. While going with the officer into the manor, he starts a conversation with him. Lionel looks around, to see what splendors the Duke has, and who is there. He asks the officer, "This is a splendid manor, not as great as was my father's palace mind you, but still impressive for the rank of a duke. So tell me what is your name officer, and what can you tell me about this Duke Thermwood that I will be meeting?"
ooc: I make a spot check (19, counts mod) and charisma check (17, counts mod)


2. Ryorst:
Ryorst followed Lionel a few paces behind, careful to keep an ear out for anything that seems important or unusual.
Listen check, 1d20 rolled. After bonuses I get a 19.
Ryorst
OOC: Alright, I rolled more dice as suggested. My totals, after applying my +4 rank, and my -1 WIS mod, are:
2d20: 11, 19 (-3 to each roll if needed without mods)
2d12: 6, 9
2d6: 8, 9


3. Namdar:
"I wonder why this is such a crap shoot? I hear dissatisfaction with the Duke in some capacity, but nothing specific - how can one be 'generally' displeasing, but not in any way you could point to? This is puzzling. And I still wonder how long this is going to take - we need to coordinate between the inside and outside groups as much and as efficiently as possible." The half-orc decides to:
1.) follow-up on the best, most likely places and people where he seemed to get the most useful and talkative information about the Duke's lack of screaming supporters, attempting to get an idea of how long an audience usually lasts, including the waiting and such - if it's typically a few hours, a day, etc.
2.) He also wants to keep an eye on Grue to make sure he's ok in the stables
3.) see if there is any suitable candidate to be "shadowed" that might lead Namdar to some other person or place that might provide more info on this place, the Duke, orcs, etc.
4.) If it is obvious, either from directly learning it or from his estimation that the audience will go a long time, Namdar will do what he can to find out how long, even from Lionel (though still in disguise), and go meet up with the group to tell them, and then go back, if possible, to make sure Lionel isn't there by himself for very long.
Rolls:
1D6 (init?): 1/+ DexBon = 2, 4/+1 = 5
1D12 (perc?): 9, 11 (no adjust; I have: *F: Investigator, 2 Listen,
3 Search, 2 Spot)
1D20: 15, 13 (no adjust: I have: 2 Bluff, 3 Diplomacy, 3 Disguise, 3 Gather Info, 2 Intimidate, 2 Perform: Act, 2 Sense Motive, 2 Hide, 3 Move Silent)






OUTSIDE:

4. Beast:
Beast thinks that (hunting for deer with Oliron) is the best thing he has heard so far and nods happily.


5. Oliron:
"Does anyone else want to come with to hunt deer?" Oliron unstraps his breastplate and sticks with just leather armor for the hunt then checks his bow and arrows. "We might run into some orcs or something. Also maybe do some scouting on the surrounding area, who knows what information we might stumble on."
-------------
No Modifiers
2d6 = 2,3
2d8 = 1,5
2d10 = 6,3
2d12 = 7,7
2d20= 15,2 : if needed


6. Skedvick:
Skedvick can use his tracking abilities to pick up any deer tracks, though from Oliron's experience, deer are not relatively hard to find. Their trails and scat can usually be found with relative ease.
1D6: 6, 1 (with +2 mods for Dex/Init = 8, 3)
1D12: 6, 10 (no mods; skills: listen 2 + 0 = 2, search 1 + 3 = 4, spot 1 + 0 = 1)
1D20: 4, 13 (no mods; skills: use rope 4, knowldg: nature 5, Ranged Attack +3)


7. Krusten:
* Krusten doesn't like this situation she notes the division in the party's goals and actions. She remains more alert now for any trouble. *
SA: Stick around for awhile but remain alert and out of sight of the soldiers.

8. Pundit:
Helping the rest of the group to make sure they are out of sight, off the road.


20. Overall: The group wants to move off the road and into the west woods out of sight and look for a good camp that can be hidden? "We can set a rope up in a tall tree and take turns watching the gate." "I was thinking if we soaked a bit of cloth in oil and attached it to an arrow." "The person on guard could shoot the arrow down into a fire, wether smoldering or lit, if they see some unknown body approaching." Oliron shrugs. "Skedvick, Beast, and I are also going off to hunt some deer in the western woods." The group in general is going to remain out of sight except the occasional venture of a member to keep an eye on the Duke's. While hunting, the others will be looking for any other possible signs of activity or unusual features, sounds, and get a lay of the land, etc. But then will return to the group, and wait for Lionel and Ryorst to hopefully return (or make camp if necessary) ASAP so the party can either continue to the orcs or make any decisions necessary due to info gained.

Reconcile Edited: JPatt on 28th Feb, 2010 - 12:10pm




 
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