I don't think we're going to chase an experienced presumed wizard on a galloping horse.
1. Namdar
GM: Not sure precisely what dice need rolled, but I'll roll 2D6 (4,4), 2D12 (1,1) and 2D20 (13,19). Man I hope those are good rolls. Assuming he's not DOA, Namdar will try to recover and help others recover.
2. Pundit rolled a 9 on D20 for lightning dodge.
3. Ryorst rolled also, no mods applied.
2d20: 20, 15
2d12: 10, 4
2d8: 5, 1
2d6: 6, 4
4. Lionel asks the Duke, "Could you tell me where the dining hall is, and might I also ask, could I travel the keep a bit".
5. Krusten is ready to shoot the figure in the back with her arrows or head off south after the figure, but that doesn't seem like the best plan at the moment, since she didn't post that was what she was doing, so let's wait and see what happens.
6-9. Oliron, Skedvick, Pundit, Beast, all recovering from also avoiding the blast.
Right now I think that's it - we need to decide what to do about Lionel and the situation with the Duke so I'll post for it when we come up with something for that.
Well, he DID say that's what he was doing, but it happened at the same time as the lightning bolt, so I'm not sure how you want to handle it - it really wasn't "the party's" decision to make, any more than any other player post is, in my opinion, and at the time, no one objected, because we were trying to unseat the guy. It was my fault for not posting that was his specific action, I don't know how I missed it.
This was Ryorst's post when we were attacking the Horseman.
Note: Is anyone able to do an actual 'charge', or 'bull rush' or whatever? I guess anyone that can, will, if you deem it appropriate, KN.
1. Namdar
The half-orc charges and leaps toward the figure, basically aiming to do whatever he can to take him down off his horse to the ground, be it a tackle, grapple, shield bash or pommel strike. (OOC: go with whatever non-lethal attack allows me the best chance to hit the guy and get him off the horse)
ROLLS (unadjusted):
D6: 3, 6
D12: 11, 8
D20: 19 (woohoo!), 11
2. Oliron
He draws his bow and notches an arrow. Then, remembering the hooded figures words, fires on him.
2d20 = 10, 22 with mods.
2d6 = 1, 3
3. Krusten
She remains hidden in the woods, if possible, arrows notched. If the figure recovers and seems to be a threat again, she'll fire her two arrows. "Should anything funny play out she knows when to fire them."
SA: Quiet in woods with arrows ready.
Rolls:
2d20: (modifier included) 20, 7
1d6: 6, 4
4. Beast
SA: I will attack but not like for blood just to subdue him so he can talk.
Rolls: (my rolls always have modifiers)
1d20: 19,20
1d12: 10,8
5. Ryorst
Ryorst runs in and swings his flail at the man, trying not to kill him.
1d20: 13 (+6) (-4 For Nonlethal) = 15
1d10: 9 (+5) = 14
6. Skedvick
I'd like him to fire both his arrows as Called Shots at the figure's active hand, holding the reins or whatever, if possible - I've seen suggestions that you could either apply a "Ranged Disarm" penalty of -4, or that you double the Critical Hit range to get the desired result, but give penalties, etc. Not sure how you want to do it, if at all. Basically wanting to make sure the guy can't spur the horse into a trot (or throw lightning bolts), if unable to dismount him, but without lethal force. Maybe it takes one of the bow shot actions to Aim instead, and only one arrow is fired? I don't know.
ROLLS (unadjusted):
D6: 3, 3
D12: 10, 12
D20: 17, 20 (Nat - woo!)
7. Pundit
Pundit is holding his action for now, until everyone else has gone, to see if he needs to use healing or cast a different spell, etc. He will heal the most badly in need first.
Rolls (if needed):
1d20: 8, 18
8. Lionel
This exchange doesn't involve him so... I guess he's doing whatever he was?
Lastly, this is beyond me, KN.
9. Provokastora
His eyes stare to the hooded figure his stare being so intense that could knock you down.(Ready action to cast hypnotize as interrupt if the hooded figure turns to the group to cast a spell
initiative roll: 11 +1 = 12 with modifiers
spell DC 14 +1 -2 for being cast in combat= 13
the number of round that it will last will be 4).
OCC: if he gets the chance to cast the spell he will disguise it as a conversation saying:
"My good sir is certainly not polite to stroll around with your head covered behind a hood. This makes people suspicious.You are both outnumbered and outclassed so for your safety surrender (suggestion) we are all reasonable people and you can trust us"
He will not cast the spell if attacks of opportunity occur. If the other wizard decides to cast a spell I guess he probably take a full round action to avoid attacks of opportunity, that places his action at the end of the round after everyone else had played so my character can cast the spell then, giving the chance to the rest of the group to stop attacking and not interrupt the spell.
Okay, this is confusing to me so please forgive me as I try to make sense of it and keep it straight - I think this may in fact be two full turns... Also, if the party stays split for a while, who do you want to post, and where? Me, Thomas, same thread, new one?
Provokastora: (casts detect magic including the saddle in the area of effect) Also he is tired from his long journey and would like some rest before going if he is to be able to use his magic to their best interests. (if given the opportunity to shop he picks a sling 20 bullets, a dagger and 2 acid flasks total of 25 gp 25 left) If he gets a chance to memorize new spells he memorizes cantrips:
light, detect magic , Ventriloquism, mage hand.
level 1:
Hypnotism, Chill touch (if you intent to go on with allowing 5 spells/day then I get mage armor and hypnotism 1 more time or magic weapon, if I am allowed to pick 6 spells instead of 4 at level 1, the 2 extra spells being magic weapon and minor image)
Beast: SA: Beast checks for any dead deer from the lightning and if not he like starts following the road back to the farm we last left
Beast keeps walking south and wonders why the others aren't coming as well.
Krusten: * Krusten looks on at the testerone filled bodies and simply says *
Back to the farm.
SA: Starts walking back towards the farm we came from.
* Krusten looks at everyone rummaging through the items around the horse. If no one wants the horse I will surely take him she thinks to herself.
Pundit: "Let's go, it takes two days to get there!"
SA: Already walking back to the farm.
Namdar: "South it is, back to the farm, and I'll be leading, with Oliron, Krusten, Pundit and Beast, and our new traveling companion, Provokastora. We'll take the advisor's horse.
Namdar disappears down the hill to the Duke's to speak briefly with Lionel, Skedvick and Ryorst, then will return and lead the group south.
VOTES:
South:
(1) Namdar (due to party direction, but votes for north)
2 Krusten
(3) Oliron (due to party direction, but votes for north)
4 Pundit
5 Beast
Duke or North:
1 Lionel
2 Ryorst
(3) Skedvick will stay to guard Lionel
Unspoken:
1 Provokastora
Oliron: Oliron hops onto the back of his cart and begins to don on his armor. He lets Jonas coast south down the road and grabs some mutch needed sleep.
Rissa: Rissa shrugs her shoulders brushing off the tension between herself and the other female elf and hurriedly heads south to catch up with the others, running as fast as her nimble elven legs will carry her.