Faerydae immediately tends to Arkanoth and heals his wounds. If she does not totally cure him with the spell then she will apply her healing abilities.
Avan says, "Sorry we haven't found the key yet. The other two thought to check up on you, thankfully. We did find some sleeping furs though. Over 20 of them, which means there are a few more goblins still out there. Do you happen to remember how many we killed, including these three?" He asks Arkanoth and Faerydae.
Avan is ready to keep exploring from where they left off.
Out of Character: What about the healing and the search of the area?
Zork suggests that he goes alone this time to that door that is opposite the main entrance to the cave. If he finds anything significant then he will return.
Assuming that Faerydae successfully healed Arkanoth she will return to her watch but stay with the girls saying, "Don't worry, more will stay with us this time. See, we are protecting you and giving you revenge on those who seek to hurt you."
Krusten helps move the goblins. Krusten stands guard inside the room awaiting the return of Zork listening for any activity.
Zork kicks open the door and prepares for a battle if there is one (Adding combat rolls just in case), if not he searches the room.
Faerydae continues to tend to Arkanoth's wounds as well as comfort the girls.
Out of Character: He did not get anything extra with Heal roll?
Out of Character: The heal roll helps a person gain more hit points back with 8 hours of rest being under the care of a healer. Instead of the standard one or two points he will get 4 points of healing with the rest.