Dungeons & Dragons 3.5 Play By Post Party Thread - Page 183 of 590

Oliron grunts as he is struck, he looks at - Page 183 - D&D / Pathfinder Archive - Posted: 15th Jun, 2010 - 5:19am

Text RPG Play Text RPG ?
 

23rd September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Barbarian
Barbarian
Wizard
Wizard
Rogue
Rogue
Draconian
Draconian
Cleric
Cleric
Paladin
Paladin
Fighter
Fighter
Ranger
Ranger

+  « First of 590 pgs.  179 180 181 182 183 184 185 186 187  ...Latest (590) »
Posts: 4720 - Views: 150451
Closed
Forum Based Dungeons Dragons Dungeons & Dragons - KNtoran
This RPG is CLOSED GM Stats
13th Jun, 2010 - 12:44am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread - Page 183

ooc: If I can hear that music my cleave will be a 13 to attack roll. Which will hit the orc unless he has a different AC than stated in the monster statistics. I had 12, with the +1 to att roll I should have 13. Just saying, Geoff said he was playing the instrument wile traveling so maybe I did get this bonus to my stats. If so I will kill the second orc leaving only one to fight me. Please inform KNtoran of this, having one less orc to fight me would be nice. Also I wonder does this music affect the others who have rolled as well. It is happening in the same round so shouldn't the entire party be given this bonus.

Reconcile Edited: Oliron on 13th Jun, 2010 - 12:52am



Sponsored Links:
13th Jun, 2010 - 10:01am / Post ID: #

Thread Party Post Play Dragons and Dungeons

1. Oliron's had pulled off the road before the wagon had fully stopped at the wagon and anyone had approached it.

international QUOTE

Oliron sees the three orcs, he urges the horse forward while drawing his other blade. Oliron rides in, waiting until he is in range then hops down off his horse while attacking with both blades. Adding the momentum of his horse and gravity to the attack.

- with mods. -
Initiative roll: 21
Handle Animal: 14
Ride: 20
Jump: natural 20 = 24
Dex roll: 18 (rolled a 15 +3)
Sword 1 att: 5
Sword 2 att: natural 20 = 21, crit. X2
Sword 1 damage: 6
Sword 2 damage: 21 biggrin.gif
Cleave att: 12
Cleave damage: 13

ooc: I am not sure if KNtoran knows this but my AC is 18 now because I am not using a shield.



2. Ryorst had previously posted an action I forgot, thus it was my fault - if the GM wants to take that into account, to maybe let him have a chance to roll his own initiative (use one of the D20 rolls in his quoted post?) and get off a shot as the orcs come out, that would be good, etc.
international QUOTE

Ryorst
SA: Shoot any orc or other hostile that steps out of cover in view. Otherwise, keep watch.

Rolls:
1d20: 8, 3, 20
1d12: 5, 2, 12
1d10: 4, 1, 10
1d8: 8, 1, 2
1d6: 1, 4, 4

Second Action if needed:

Ryorst (reloads and) fires at the orc closest to the caravan.

Inititative:
1d20+2: 14

Attack Roll:
1d20+4: 22

Damage:
1d10: 7



3. Namdar will:

A. Tell Pundit to get back to the wagons, then
B. Yells back to the caravan about the ambush, and
C. Backs his horse up as well, covering Pundit's retreat, before
D. Drawing his scimitar and charging into the nearest group of orcs, swinging at whichever is either closest or looks to be in charge.

ROLLS:
Init D6: 3 + 1 = 4
Ride D20: 17 + 1 = 18
Scimitar D20: 11 + 3 = 14
Damage D6: 3 +2 = 5

4. Beast hears the commotion and decides to brace for an attack but he will hold from his end, no sense leaving the back exposed so I will hold up here.
SA: ready to fight anyone attacking from rear.
Rolls: (please note I'm putting down a lot of rolls! with mods added)
Mods added:
d20 - 20,8,11,12,16,25
d12 - 14,12,6,11,12,10

5. Ashar sees the commotion ahead and begins to sing a rousing battle hymn. He moves to the front of the caravan loading his crossbow as well.
-- OOC: [Init roll = 12 (10+2)]. Bardic Music Inspire Courage - An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls - this lasts as long as you can hear me singing plus 5 rounds.

international QUOTE
Oliron

If I can hear that music my cleave will be a 13 to attack roll. Which will hit the orc unless he has a different AC than stated in the monster statistics. I had 12, with the +1 to att roll I should have 13. Just saying, Geoff said he was playing the instrument wile traveling so maybe I did get this bonus to my stats. If so I will kill the second orc leaving only one to fight me. Please inform KNtoran of this, having one less orc to fight me would be nice. Also I wonder does this music affect the others who have rolled as well. It is happening in the same round so shouldn't the entire party be given this bonus.


** We need actions, initiative, hit and damage rolls and spells and such from:

6. Pundit - assume readying for battle and returning to safety of wagon?
7. Vilikin - ?



14th Jun, 2010 - 6:18pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread Archive Pathfinder / D&D

sa: Stands ground and fights the nearest orc.

d20: 5,6,11,20,6 (no modifiers added)
d12: 6,2 (no modifiers added)
d10: 2,6,8,3,7,7 (no modifiers added)



14th Jun, 2010 - 11:34pm / Post ID: #

Page 183 Thread Party Post Play Dragons and Dungeons

Beast isn't here to play and he bet the three orcs want his shiny new carriage so he yells out the best scary war cry he can come up with and lunges at the three orcs.

sa: Attack with war cry. I already gave rolls.



14th Jun, 2010 - 11:37pm / Post ID: #

Thread Party Post Play Dragons and Dungeons

sa: Will stand ground to protect farmer but if there are any nearby orcs I will fight them.



15th Jun, 2010 - 12:05am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread

Ryorst holsters his crossbow and pulls out his Greataxe, he prepares to hack at any orc that comes close enough.

SA: Ready attack action to attack first enemy to come within range as soon as it is within range.

Rolls:
Attack Roll:
1d20+7: 20+7=27

Crit Check (If necessary):
1d20+7: 9+7=16

Damage:
1d12+7: 12+7=19

Crit Damage (If necessary):
1d12+7+1d12+7: 12+7+5+7=31

Total Damage (If necessary):
31+19=50


OOC: I think that should kill whatever orc is unlucky enough to come close enough for my attack to hit. If none do, I'm SOOOOO keeping those rolls for next round.

Reconcile Edited: Rentok on 15th Jun, 2010 - 12:08am



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 15th Jun, 2010 - 4:50am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play Post Party Thread - Page 183

OOC: Sorry - I forgot about how perform was just with one instrument (e.g. My tin whistle and not my voice etc.). I will have to do something about that next level.

Round 2 Action

As the horde of orcs descend upon them, Ashar drops his whistle (free action), draws his magic sword and swings it two-handed at the closest beast.[Attack roll = 16 (15+1); Damage = 5 (4+1)]

OOC: 5 more rounds of Bardic Music

15th Jun, 2010 - 5:19am / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Thread D&D / Pathfinder Archive - Page 183

Oliron grunts as he is struck, he looks at his wound reflexively then quickly retaliates.

-with mods.-
att. 2d20: 6, 15
dam. 2d10: 10, 7

If the orc dies, Oliron (covered in orc blood) makes his way to Pundit. With his new wound, and enemies all around, it makes more sense to be near a healer.




 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Party Thread
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.