Dungeons & Dragons 3.5 Play By Post Party Thread - Page 188 of 590

1. Beast 0 dmg (no idea how many HP, can't - Page 188 - D&D / Pathfinder Archive - Posted: 25th Jun, 2010 - 11:18pm

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25th Jun, 2010 - 12:59am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread - Page 188

Beast isn't happy with the orcs being cowardly towards him. He still tries to take down the ones that were facing him when they try to leave.

sa: Attack orcs that try to leave.

rolls: You still have a couple more already I think.



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Post Date: 25th Jun, 2010 - 1:51am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
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Discretion is the better part of valour, Beast.

By the by, is there anyone about who could tend to this wound?

Ashar points towards the nasty wound across his thigh and walks gingerly about showing it to anyone he can. Remembering his tin whistle he returns to where he dropped it and puts it back up his sleeve.

25th Jun, 2010 - 9:56am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread Archive Pathfinder / D&D

Namdar sits down heavily on a corner of a wagon, grunting in pain as he held his bleeding wound and let his scimitar drop to the ground as the elite orc party retreated into the forest.

"Come back and take your beating, cowards!" bellows Beast, loosing arrows at the departing orcs, as Ashar tries to head off his ill-advised action. Namdar cringes and exhales in a "Well, they're either going to come back and kill us or they're not" way, while looking for his waterskin, before muttering, "Beast, if they're in bow range of you, you're in bow range of their archers..."

"Drivers, it seems to be safe for now, and if you have any refreshing drink or ability to tend wounds, it would be greatly appreciated!" he calls to the men hiding underneath the wagons.

"Well, men," says the half-orc as he daubs at rivulets of crimson staining his armor, "Right at a dozen enemy lie dead around us, yet a good number past that which were also in the battle with us also fled at the call of the great mounted orc raider and his two archer guards. Why did they flee? There would seem to be a strategy, a level of acceptable losses before the shipment was not worth the cost for them, but that is unlike most of us would expect of orc brigands here, as was the mounted orc's bearing.

I do not know if this means the rest of the route will see no more attacks, or only that they will take time to regroup, having assessed our strength and weaknesses and habits. I do know we need to collect the heads and any useful items and money off these bodies, and we need to put our heads together, figure out as best we can where we are and make a map and notes of what happened, where it happened, and where they went, which could provide useful information for other authorities, perhaps even lead to the location of a stronghold or base camp."




Vilikin and maybe Pundit should heal (in order):

1. Ashar
2. Maybe Vilikin? (he's an NPC that will soon be leaving but he does have spells and killed an orc)
3. Maybe Pundit? (don't know his relative damage %)
4. Namdar
5. Ryorst
6. Oliron




1. Namdar 4/10 (40% -- 13%/33% total fighter max)

2. Oliron 13/19 (68% -- 43%/63% total fighter max)

3. Ryorst 14/29 (48% -- 46%/97% total fighter max)

4. Beast 0 dmg (no idea how many HP, can't find recent HP post anywhere)

5. Pundit 7 dmg (no idea how many HP, can't find recent HP post anywhere)

6. Ashar 2/7 (29% -- 6%/23% total fighter max)

7. Vilikin 3/8 (38% -- 10%/27% total fighter max)




11 orcs killed before the remainder flee with the mounted and archer orcs.




25th Jun, 2010 - 9:26pm / Post ID: #

Page 188 Thread Party Post Play Dragons and Dungeons

Beast looks at the very talkative Ashar with a face of you wanna some of this?



Post Date: 25th Jun, 2010 - 9:46pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
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Ashar inspects Beast's glower and then lightheartedly asks,
Didn't your mother ever tell you that if you keep making that face it's going to freeze that way, Beast?
As the glower deepens,
Remember, orcs don't have deer meat, they eat people meat. I certainly don't want to take their people meat, we're bound to have better food in this caravan. Don't worry - we'll find you some food. You must be hungry after all that killing. Let's go pester the caravan cook - the least they can do for us after killing all those orcs is to give us a proper meal.

25th Jun, 2010 - 10:29pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread

Ooc: Is the other cleric here?

sa: Pundit uses his magic wand to cure the wounds of those that need it. He also attends to the farmer that was shivering.

"Come and be healed for free."



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25th Jun, 2010 - 10:33pm / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Thread - Page 188

OOC: I'm wondering about this "total fighter max" stuff and why I have the highest percent of it.

Ryorst grunts in pain and waits for the others to be ready to move on. He continues to keep an eye on the edges of the path.

"They're off to do no good, without a doubt. I'd like to give chase, but we cannot abandon the caravan you were so intent upon protecting just this morn."



25th Jun, 2010 - 11:18pm / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Thread D&D / Pathfinder Archive - Page 188




1. Beast 0 dmg (no idea how many HP, can't find recent HP post anywhere)

"Come back and take your beating, cowards!" bellows Beast, loosing arrows at the departing orcs, as Ashar tries to head off his ill-advised action. Namdar cringes and exhales in a "Well, they're either going to come back and kill us or they're not" way, while looking for his waterskin, before muttering, "Beast, if they're in bow range of you, you're in bow range of their archers..."




2. Namdar 4/10

"Drivers, it seems to be safe for now, and if you have any refreshing drink or ability to tend wounds, it would be greatly appreciated!" Namdar calls to the men hiding underneath the wagons.

SA1: call drivers out to safety and to help tend wounds and ready wagons

I do know we need to collect the heads and any useful items and money off these bodies, and we need to figure out as best we can where we are and make a map and notes of what happened, where it happened, and where they went, which could provide useful information for other authorities, perhaps even lead to the location of a stronghold or base camp."

SA2: party pools skills to make map of area and description of orcs and estimate location and directions to be able to turn over info to authorities about orcs




3. Vilikin 3/8

Vilikin should heal (in order):

1. Ashar
2. Maybe Vilikin? (he's an NPC that will soon be leaving but he does have spells and killed an orc)
3. Maybe Pundit? (don't know his relative damage %)
4. Namdar
5. Ryorst
6. Oliron




4. Pundit 7 dmg (no idea how many HP, can't find recent HP post anywhere)

sa: Pundit uses his magic wand to cure the wounds of those that need it. He also attends to the farmer that was shivering.

"Come and be healed for free."




5. Ryorst 14/29

SA: Ryorst grunts in pain and waits for the others to be ready to move on. He continues to keep an eye on the edges of the path.




6. Oliron 13/19 - general recovery of energy, items, health, water, items

7. Ashar 2/7 - general recovery of energy, items, health, water, items




X. Party

11 orcs killed before the remainder flee with the mounted and archer orcs.

SA1: Party loots orc bodies quickly, taking items and putting them on horses or wagons if allowed, and coins/pounches, splitting loot evenly, even with Vilikin, as he did his share, even though he is an NPC.

SA2: Party collects orc heads and puts them in bag which Namdar ties along with his saddlebags on his horse Grue.

SA3: Party makes sure horses and people are watered and refreshed then continue caravan unless everyone needs to rest for the night.




international QUOTE
OOC: I'm wondering about this "total fighter max" stuff and why I have the highest percent of it.

OOC: I'm using Ryorst as the example, having 29 points - rounding up to 30, he's the max fighter HP total, so his 29 is 97% of 30, if he is uninjured, but as it stands after the battle, he was at less due to his injuries - I was ranking everyone with their HP, current and max, relative to 30, just for an idea of who was "weakest" and most likely to die easiest if in direct combat.




 
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