Nei does his best to drive the wagon in compliance with whatever formation we wind up in. Once the driving is done, he checks his crossbow again, making sure it is loaded and ready to shoot. Just before we get overrun, he will cast Bless, trying to cover as much of the caravan as possible. After that, he has his wand of cure light wounds and crossbow ready.
What formation sounded best? triangle? with the forrest the way it is we have no advantage of range! Infact we now should hide inside the triangle out of sight untill they are upon us then have a person go melee at each entrance, with the healers running around to back them up and maybe anyone left could try and hold them off the carts with arrows, but if we get swarmed and they come over the carts we are screwed!
I don't think we should stop moving....
Also I tire of this party leader job...
OOC: How about we keep going, then, and try to find that crossroads. It was about halfway, right? If we can turn off the path, we might be close enough to get to the Earl's place. Or maybe the orcs just didn't expect us to go that way. 3 drums, a 4 way crossroads, we just turn the way that leads us farthest from the drums. We have a better move speed than the orcs. There's no way they have that many horses.
OOC: We'd be better of NOT trying to fight against an entire army by ourselves. Oliron, are you able to take back the reigns as party leader again? Can you set us to continue onward, our guard raised, watching and listening for even the slightest sound of danger, telling the caravanners to have whatever ranged weapons they have at the ready, and looking for some way to get out of this trap we seem to have been herded into? ((Like that crossroad))
OCC: I think that sounds good too. We should just keep moving and try to get out of here. If there are three orc armies surrounding us, there is probably no formation we could make that would save us. We should stay alert and prepared for anything, but we should keep going as fast as we can.
Ooc: What we know is that we can hear 3 drums. To me it makes sense to assume there are three orc units then. We don't know how many is in each unit. There may be 30 to a unit there may be 10, we can't really know. I like planning and being prepared but at some point we need an action.
No I won't be able to take back over as party leader for a while.
I am just saying if we ran we might be able to push past the orc party in our path, have our unit stay behind to fight off the orcs while the caravan reaches safety. Or we could lock it down right here and fight. Or we could look for the crossroads and head to the Earl's fort.
Whatever we choose a fight with these orcs is inevitable. I say we bunker up and take them on. We have a decent party that should be able to survive, if we all play our positions.
We are asking the GM where exactly these crossroads are, but how would our characters even know. Sure it may be close but the drums are a mile off. The crossroads could be another 5 or 10 miles away for all our pc's know. I'm just saying our characters are not really acting like characters. They are acting like they have GPS and a limitless amount of time to formulate an action.
By all means if we can get to a better position that's great. I think though that we are thinking as people playing characters other than playing off the facts our characters are in. I have been wrong before though so yeah, just my two cents on the matter really.
I just want to get the show on the road. I think we should be careful and have a plan, but this plan is turning into a short novel.
Yeah RPG Pundit, you are still in that military village with Beast. Beast has decided to learn some book schooling there for the next 6 months. That should raise his intel to about 8 or so. We are about 3-4 days south of you right now. We killed 3 hill giants, Namdar died, now the party is heading back south to the town we came from with the merchant caravan. Currently we are being surrounded by orcs, we think.
Edited: Oliron on 27th Sep, 2010 - 5:53am