Dungeons & Dragons 3.5 Play By Post Party Thread - Page 250 of 590

Nei people don't know how to look - Page 250 - D&D / Pathfinder Archive - Posted: 25th Oct, 2010 - 4:43pm

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21st Oct, 2010 - 6:45am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread - Page 250

Ooc: Sounds good, I still have two rounds of combat rolls left, use them please.

Roll for Crit with mods: 1d20 / 1d10 = 17att / 15dmg

Looks like another dead orc.



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21st Oct, 2010 - 8:15am / Post ID: #

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Ryorst moves to attack the southwest group of orcs before the southeast group can close the distance. He swings mightily.

Attack, d20, +8:
23, 19, 12, 17, 20, 23

Damage, d12, +12:
21, 16, 15, 20, 13, 23



23rd Oct, 2010 - 3:02am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread Archive Pathfinder / D&D

Ooc: Thanks for updating me Oliron. I'm like going to focus more on the other RPs I'm in because this is going to be long.



Post Date: 24th Oct, 2010 - 6:34am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Page 250 Thread Party Post Play Dragons and Dungeons

My orders for Nei are still about the same.
- stay with the group (just behind)
- avoid direct melee
- cast heals with wand

If, for some reason, the group splits, Nei makes sure there is a healer with each set. His preference is to keep an eye on those two 'orc-processors', but he'll go wherever he is needed.

If he does get agro, he'll shout for assistance while attacking with his mace. He'll withdraw from the immediate melee once/if someone comes to his aid.

If it looks like we are about to get flanked or have a weak spot, he will cast his summoning spell.

I don't think I've used any of my die rolls yet, so I'm not posting new ones.

If any of this is confusing or wrong, spank me and I'll fix it. smile.gif

24th Oct, 2010 - 11:07pm / Post ID: #

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Oliron stops his killing long enough to figure who to cut down next. He keeps attacking the orcs and helps Ryorst, if he runs out of the normal orc fodder.

Oliron realizes he has been cut on his arm long after it happened. Looking down at the puny wound Oliron begins to laugh then commands the orcs, "We are the slayers of giants from the north. Flee now with your lives. If luck is with you I won't catch you on your bellies hiding in the mud."

ooc: I'm not sure were I am with rolls so here goes some more. I will be adding my hight advantage and bless bonus / mods.

4d20 (two weapon fighting / attack rolls): 25(natural), 20, 17, 23
Critical threat roll: 9 - miss
4d10 (damage rolls): 6, 6, 5, 9
2d20, Almost forgot cleave (attack): 11, 24
Cleave (damage): 4, 9
Yelling at the orcs, (I don't know if that gets a roll, maybe for bluff or intimidate?) anyways: 1d20 (no mods.) = 17

Reconcile Edited: Oliron on 24th Oct, 2010 - 11:17pm



25th Oct, 2010 - 12:55am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread

OOC: I forget, is the sub-leader mounted? It only really makes a difference to my RPing of the attack.

Ryorst looks the sub-leader in the eyes before bringing up his axe in a devestating swing.

d20: (+8)
26, 19, 21, 11
d12: (+12)
23, 14, 24, 16



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Post Date: 25th Oct, 2010 - 1:03am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play Post Party Thread - Page 250

Uth litens to a old tune the bard is humming its about good vs evil in this case
a crazed barbarian, a sturdy fighter and a humble but good cleric

25th Oct, 2010 - 4:43pm / Post ID: #

Dungeons & Dragons 3.5 Play Post Party Thread D&D / Pathfinder Archive - Page 250

Nei people don't know how to look for your rolls so you will have to give new ones.
I'm not party leadering anymore got too much other stuff

21 13,/ 22(nat) 17/ 11 14/ 8, 18/ 9 17/
Damage 6 5 4 6 9 7 4 9

Eth will keep shooting, attacking the grunts now as everyone elses ac is too crazy




 
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