Krusten stops not far from the edge of George's property making one her hands a visor just above her eyes she peers into the woods to see if she can see anything.
Faerydae revisits with George's family helping them to be merry and think of positive things at this time of trouble. She of course continues to tell them of the ways of her god.
Specific Action: Faerydae will try to preach to or convert George's family to the ways of her god while waiting for the others to return.
Out of Character: Lairdham, I think because the tasks are relatively mundane you should go ahead and putt party order so the game can continue. Icon's character is not in a life or death situation. Even so, if you want to wait for him no problem.
Krusten eyes open wide upon hearing the news. Without further delay she marches off in the direction Victor indicates they found the goblins. She mumbles to herself, "I can't believe all this time wasted in talking about some elven god when I'm missing the action in the woods."
Specific Action: Krusten immediately goes to the area where the goblins were found and looks at the goblin menacingly asking for the kidnapped children.
Seeing that there are no vines Zork makes sure to corner the goblin so he can't escape. He makes sure that the others return before telling the goblin anything.
Specific Action: Zork ensures the goblin can't escape. Tells him to shut up and wait til the others arrive.
Faerydae excuses herself from George's family as she follows Victor.
"Was anyone hurt?" She asks ever concerned about the welfare of those she is connected to.
Specific Action: Follow Victor back to the woods.
Out of Character: Seraphina, I noticed that Faerydae can speak goblin from your character sheet so probably you can get him to talk before Krusten stews him for dinner.