Seeing the cleric visibly shaken she feels some pity for her but only because she had to reverse her powers to kill the wretched thing. She does not want her to feel depressed about it so with a wicked grin she says across the woods,
"Don't worry Faerydae the next goblin kill will be lots easier, and maybe even fun this time."
Not comforted by Krusten's words, Faerydae remains silent for now as they explore the new trail. Her thoughts remain on what just happened.
Avan leads the party along the track, 15 feet ahead of them and 15 feet behind Mr Fluffles. He talks in whispers and tries to walk quietly but still keeping a good pace.
Spot: 16+6 = 22
Listen: 9+6 = 15
Mr. Fluffles
Spot: 6+3 = 9
Listen: 6+3 = 9
Out of Character: : Who's providing light? I want to avoid alerting them to our presence, but we have to see where we're going.
Now eager to find the domain of the goblins and rescue the children Zork becomes anxious to move forward, "Let's move quickly" He says.
Out of Character: I have only one torch but I do have flint.
Specific Action: Zork checks to see how much sun light is left.
Spot: 7, 18
Listen: 1, 17
Victor strides along behind Avan, keeping quiet while scanning the sides of the trail for anything out of the ordinary.
Spot: 19
Listen: 11
Out of Character: : What are the two separate numbers for your spot and listen checks Txtrpg? And Victor is fresh out of light sources.
In Character: Krusten hopes for an encounter so her sharpened blades can get some experience. She is inwardly jealous that she did not get in on the action of the first four goblins.
Out of Character: Do we have some kind party line up here? First, second, etc? Krusten can be anywhere needed but not the middle, its not like her so she can be to the rear.
Spot: 20, Listen: 17
Out of Character: Those were my rolls I just put extra in case the Dungeon Master needed it. I'm also fine with being in any position although the tough guy is normally in the front?