Dungeons & Dragons 3.5 Play By Post Party Thread - Page 484 of 590

Out of Character: Just try to stay back and - Page 484 - D&D / Pathfinder Archive - Posted: 25th Nov, 2016 - 6:17pm

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23rd Nov, 2016 - 3:29pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
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Dungeons & Dragons 3.5 Play By Post Party Thread - Page 484

Born Free says...

Out of Character: Let's allow my birdie to find them. I haven't sent her up before because of the fog but now that its cleared we can get an idea if anyone is waiting there.



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Post Date: 24th Nov, 2016 - 6:29pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Thread Party Post Play Dragons and Dungeons

Out of Character: : That was a whole lot of initiative rolls for the enemies. I think we are about to be in a serious melee. That's way too many to even hope to put a dent in them with missile fire. Good luck all!

24th Nov, 2016 - 6:43pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
Character Sheet Lock
Rival Has a Rival
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play By Post Party Thread Archive Pathfinder / D&D

Born Free says...

Out of Character: Whatever it will be there will be four less of them judging from my rolls. Krusten will have a field day either way.



25th Nov, 2016 - 11:06am / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
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Page 484 Thread Party Post Play Dragons and Dungeons

The Wild Whisper says...

Out of Character: we have some battlefield control spells as well, so hopefully we can carve them up and attack intelligently. Sorry for being the main hold-up. This game moves pretty slow, until it doesn't, and then it moves very fast for a while.



25th Nov, 2016 - 3:11pm / Post ID: #
Zork III
Fighter 3
Character
Follower / Head
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The Third says...

Out of Character: Its slow mostly because we take long to put in our actions. Let's make it a goal that when he does post we come right away and make rolls. By the way don't forget you can subscribe to where he updates the game rather than waiting for an email when someone replies here.



Post Date: 25th Nov, 2016 - 5:53pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play By Post Party Thread

Out of Character: : wow, this is getting ugly. I hope we can make it through this. This is the weakness of the group until the Druids get wild shape. If they get past our missile barrage we don't have a lot of strong melee combatants. Avan and I will be able to help next turn.

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Post Date: 25th Nov, 2016 - 6:12pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play Post Party Thread - Page 484

Out of Character: Indeed. I partly had that in mind when setting up Lukas as a summoner type. Being able to create meatshields on demand should help in that regard a great deal.

Unfortunately, at his current level, the constructs only last for a single round, not long enough to be useful.

They must've had reinforcements lately. Based on what we saw before, they should only have had 2-3 combatants left after the first skirmish.

Reconcile Edited: daishain on 25th Nov, 2016 - 6:13pm

25th Nov, 2016 - 6:17pm / Post ID: #
Zork III
Fighter 3
Character
Follower / Head
Character Sheet Lock
Active Player Active Role-player!

Dungeons & Dragons 3.5 Play Post Party Thread D&D / Pathfinder Archive - Page 484

The Third says...

Out of Character: Just try to stay back and not get involved in melee otherwise you might go down quickly.




 
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