Dungeons & Dragons 3.5 Play By Post Party Thread - Page 538 of 590

Ildrahil likes this plan. Once the tower is - Page 538 - D&D / Pathfinder Archive - Posted: 14th Apr, 2017 - 9:00pm

Text RPG Play Text RPG ?
 

02nd December 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Paladin
Paladin
Warlock
Warlock
Rogue
Rogue
Barbarian
Barbarian
Cleric
Cleric
Ranger
Ranger
Draconian
Draconian
Fighter
Fighter
Wizard
Wizard

+  « First of 590 pgs.  534 535 536 537 538 539 540 541 542  ...Latest (590) »
Posts: 4720 - Views: 157327
Closed
Forum Based Dungeons Dragons Dungeons & Dragons - KNtoran
This RPG is CLOSED GM Stats
Post Date: 12th Apr, 2017 - 11:53pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play By Post Party Thread - Page 538

"Yes, the time for being secretive has long since past. Let us leave this place, only to steal back later and extract our vengeance.

Sponsored Links:
13th Apr, 2017 - 11:51am / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Thread Party Post Play Dragons and Dungeons

The Wild Whisper says...

Out of Character: Just so everyone knows, this is the party thread, so the Dungeon Master won't see any of the actions you've posted here (ICon and Daishain, particularly). I have been asking and don't think turning the wagon around on the road is a viable option, so we should probably go to the top and make our turn around there. I will post in the main thread of Albrecht proposing the idea, and it seems Bastion and Ildrahil agree. Avan and Krusten are engaged in their own actions, but need to post where the Dungeon Master can see them.



Post Date: 14th Apr, 2017 - 12:12am / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play By Post Party Thread Archive Pathfinder / D&D

Bastion nods with some satisfaction as they return to the lower campsite, "Right then, our foe has proven rather cunning, I suggest we endeavor to avoid being caught like that again. We have two days to plan, observe, and prepare."

"I suggest we avoid actually camping here, and instead try to position ourselves where we can catch others coming from the fort and turn the tables on them instead. That likely means abandoning the wagon for now. So be it. If we cannot keep an eye on the thing, we can take out the chests of holding at least, and take them to our true camp, those items have the most value."

"Would you consider it worthwhile to create a decoy camp at this place? If they find it they'll focus on the wrong location for a time, possibly long enough for our own ambush."

Reconcile Edited: daishain on 14th Apr, 2017 - 12:17am

14th Apr, 2017 - 11:20am / Post ID: #
Albrecht
Druid 5
Character
Lieutenant / Head
Character Sheet Lock
Active Player Active Role-player!

Page 538 Thread Party Post Play Dragons and Dungeons

The Wild Whisper says...

Albrecht is relieved that they don't face any danger in their turn-around. As Bastion lays out a plan, Albrecht listens and nods along. He has a few questions, but likes the general layout of the plan, "Where should we make our true camp? I believe Avan has a spell prepared to help us leave no tracks, if we want to go into the woods a ways. I think leaving a fire here burning and some scuffed ground to look like we slept on it would be best. But it will be difficult to carry these chests. Also, I don't think the driver will want to come with us. Should we just send him and the wagon back to town, and we can return to get them if we need them? I think after hearing of our dealings with the goblins, minotaurs, and wizard to the east of town, the driver wouldn't dare cross us."



14th Apr, 2017 - 12:29pm / Post ID: #
Krusten
Fighter 5
Character
Loner / Rear
Character Sheet Lock
Rival Has a Rival
Active Player Active Role-player!

Thread Party Post Play Dragons and Dungeons

Born Free says...

In Character: Krusten's arms are folded. She has a stern look on her face. She wants blood and this group is keeping her back from it, but she only asks what the plan is at the moment without revealing her feelings.



Post Date: 14th Apr, 2017 - 2:57pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play By Post Party Thread

(Continuing the conversation from leader thread)

"The night of the new moon was chosen to minimize the possibility of advance warning. Our approach is likely doomed if they spot us before we're almost on top of them."

"That said, we were also planning on remaining unobserved until then. The possibility of tonight being the best time to strike has indeed grown, though I would be more comfortable in that assessment if I knew this enemy better."

"I am willing either way, so long as we are not approaching the place in daylight."

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 14th Apr, 2017 - 8:45pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play Post Party Thread - Page 538

Out of Character: Okay, recap. We move tonight or tomorrow night depending on which we think is more likely to produce good results. Frankly I'm unsure.

We have one potion of fly, two potions of gaseous form, and a rod that can turn into a 50' ladder. Kn just confirmed Deanna cannot cast fly or an equivalent, which means we have at least one person who will be outside the fort until we can secure their entry by gate or ladder.

My suggestion:
-Bastion takes the Fly potion, carries Deanna and Albrecht, and basically drops down on the tower from above.
-Krusten and Ildrahil take the Gas potions and do the same.
-The latter pair attempt to infiltrate the gatehouse itself while still insubstantial in order to drop the drawbridge and then regroup. If for some reason that doesn't pan out, they fall back to the others before the potion wears off.
-Deanna, Albrecht, and Krusten start using the tower's high ground to good effect, wreaking havoc from above. Summon Swarm spells should do well for Albrecht in this regard, as from the tower he can cast it such that we won't be a target for the swarm.
-Bastion and Ildrahil work together to keep the interior of the tower clear, and let the prior three not worry about their backs.
-Avan would be our second wave. Once the gatehouse is down and the enemy good and nuked, he comes riding in over the drawbridge with the animal companions to help overwhelm the rest

Between the anklet of transposition and the rod, Bastion can bust or bypass any doors Ildrahil can't pick. I suggest that Krusten be our mage killer, put arrows in the eyes of any enemy spellcasters that show themselves. Given that they're responsible for the hawk's death, I don't think she'll object.

Thoughts?

Reconcile Edited: daishain on 14th Apr, 2017 - 9:45pm

Post Date: 14th Apr, 2017 - 9:00pm / Post ID: #

Dungeons & Dragons 3.5 Play By Post Party Thread
A Friend

Dungeons & Dragons 3.5 Play Post Party Thread D&D / Pathfinder Archive - Page 538

Ildrahil likes this plan. Once the tower is clear Ildrahil can lend his bow if needed. I say we go tonight… but I could be wrong. It wouldn't be the first time.


 
> TOPIC: Dungeons & Dragons 3.5 Play By Post Party Thread
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.