Lionel moves forward with the group, his determination clear, he turns to Beast and Oliron and tells them, "When we meet the orcs I will cast Enlarge Person on the both of you, okay".
ooc: It's for Lionel special character development, the first part is that I have to roll 1d100 every morning, noon, and afternoon. Also the likelihood of Lionel failing his roll increase when Lionel is angry, it's still not enough to bring him over but I still feel it should be noted. Lionel will cast Enlarge Person on first Oliron then Beast, if battle is still going will use bow.
Beast is not waiting for the rest of the group, he is seeing red.
SA: Going north, but still with party.
Rolls (with modifier):
x2 1D6: 6 / 3
x2 1D12: 9 / 8
x2 1D20: 17 / 12
x2 Weapon: 13 / 8
Edited: play by post on 5th Feb, 2010 - 4:55pm
ooc: Having the rolls already made before is a good idea! I also agree with your post JPatt, there is nothing really complexed here so you don't have to wait, at least not for an OK from me.
Rolls (with modifier):
x2 1D6: 6 / 5
x2 1D12: 9 / 7
x2 1D20: 18 / 15
x2 Weapon: 2 / 8
Edited: rpgpundit on 5th Feb, 2010 - 5:32pm
I'm copying what the others did so hope thats what you need:
Rolls (with modifier):
x2 1D6: 6 / 6
x2 1D12: 3 / 9
x2 1D20: 18 / 5
x2 Weapon: 3 / 7 thats from my bow.
The party travels north, resolutely, emotions high, overall, as they depart the burned out husk of the devastated farm and bodes. Namdar thinks about Skedvick's words as he absently holds the reins while urging his horse foreward. The ranger was right of course, revenge rarely lead to the results the vigilante intended, and could easily cloud minds and souls in its application, when it won out in its black methods, over justice and righting of wrongs. The half-orc hoped the rest of the party had heard the advice and would heed it as well, because he was in no mood to give pep talks or try to temper the actions of others.
OOC: I posted PL. Awaiting GM.
Amaruil follows the group, feeling a bit worried and quieter than usual. Seeing the others fire up like that was bad news to her.
ROLLS:
x2 1D6:
x2 1D12:
x2 1D20:
x2 Weapon:
SA: Check out the farm carefully.
ooc: Probably the orcs are not working from the road but like from the forests that's why there aren't any tracks.
Roll: Same as before