Tobo runs over to flank the goblin, attacking it from behind.
2d20 (+2 flanking): 11, 21 - with mods.
2d8: 6, 3 - with mods.
2d6 (sneak attack): 4, 7 - with mods.
Tobo yells in common, "Sorry for hitting your friends lizard man, maybe we can heal them and keep them alive."
Tobo will try and stabilize a lizard man that has been struck down.
Heal skill, 2d20: 6, 0 - with mods.
The final goblin slumps in surprise as you metal of your blade slides in. As you pull your steel out the goblin falls lifeless into that shallow water. The lizard man injured sags with relief that you are not there to kill him too. He staggers to the dryer land where he sits and starts to bind his wounds.
Your try to save the other lizard men but it is too late. With a sigh you let him slip back into the water. Looking up at the lone lizard man what do you do?
You keep pouring water on the lizard man as you try to keep him moist and continue to try to wake him up. After a hour you drag his body so it is resting in the shallow watter as a way to keep from hauling water up. Your more able to keep him moist there and his temp seems to go down. You bind all the wounds you can find with strips of cloth taken from the bodies of the goblins.