D&D Play By Post Solo - Page 19 of 81

About half a day passes as you make your way - Page 19 - D&D / Pathfinder Archive - Posted: 21st Apr, 2010 - 2:22am

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17th Apr, 2010 - 1:21am / Post ID: #

D&D Play By Post Solo - Page 19

After stepping onto the raft, Tobo notes to hiself the design for the next time he may need to make one.

Tobo asks Slickhide, "Is there a way I can contact your people again if I need to" while on his way?



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Post Date: 17th Apr, 2010 - 3:08am / Post ID: #

D&D Play By Post Solo
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Slickhide says he will give you a tatoo on your shoulder so that you will be recognized as a friend to the lizard folk. He will also hand you a whistle. This whistle will call to them and their pet lizards. Show any who come the tatoo and you will be given safe passage thru the swamps.

17th Apr, 2010 - 3:18am / Post ID: #

D&D Play By Post Solo Archive Pathfinder / D&D

Tobo grins after being held the whistle * Nice * he things.

After receiving the tattoo (what does it look like and where is it located) Tobo brandishes, it gazing on it. He has never felt this feeling before, was it pride? No not quite. Some sense of belonging somewhere, no he felt that before at home, this wasn't that.

Oh well whatever it was he liked it.

"Thank you." Tobo replies simply wondering what he could offer to the lizard man friend in return.



Post Date: 17th Apr, 2010 - 9:40pm / Post ID: #

D&D Play By Post Solo
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Page 19 Solo Post Play Dragons and Dungeons

The whistle is a small bone like object that can be strung and hung around your neck if you wish. The tatoo is a simple lizard shape curling up on itself. The tatoo is on your upper arm right below your left shoulder. It glows slightly with a reddish orange light. When you look at Slickhide about this he tells you that indicates it is a true tatoo from them and not a copy. When we are close your tatoo will faintly glow. If it is a fake it will not.

18th Apr, 2010 - 9:56pm / Post ID: #

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Tobo places the whistle / necklace on his neck. Tobo looks at his new tattoo with awe at its craftsmanship.

He wonders * What is next *



Post Date: 21st Apr, 2010 - 2:02am / Post ID: #

D&D Play By Post Solo
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D&D Play By Post Solo

The trip is swift and uneventful as Slickhide leads the raft back and forth through the swamp in the safest paths known. You soon find yourself on the north edge of the swamp next to the main road leading north. Slickhide tells you this is where he parts company with you. He thanks you for all your assistance with the goblins.

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21st Apr, 2010 - 2:16am / Post ID: #

D&D Play Post Solo - Page 19

Tobo thanks his lizard friend again and sets off north. Pleased to still be alive and on dry land once more.

- with mods -
Hide: (nat 20) 34
Move Silently: 15



Post Date: 21st Apr, 2010 - 2:22am / Post ID: #

D&D Play By Post Solo
A Friend

D&D Play Post Solo D&D / Pathfinder Archive - Page 19

About half a day passes as you make your way north. The farther north you go the more civilization you see. Farms are becoming more frequent and there are even armed soldiers patrolling the roads. They will stop and question you a bit before letting you pass.


 
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