Tobo walks for about another half hour then stops to rest, eat, and drink. He eyeballs the swamp wondering his best approach. Tobo stands back up rested and ready to go some half hour later. Pulling his backpack on secure Tobo remains cautious as he approaches the swamp.
Hide roll: 8 +14 = 22
Move Silent roll: 11 +12 = 23
I will try and blend in with the surroundings and sneak up within a hearing distance of the goblins. Trying to pick up on a conversation and to be certain it is only a small number of goblins.
hide 16, +14 = 30
move silently 14, +12 = 26
listen 8, +3 = 11
Your able to remain hidden a get close enough to the two goblins. You notice that one appears to be injured but not enough to slow him down. They are talking about making it back to their little cave not far from here where they can rest and recover for a fight with a few lizard men. Seems they are all that is left of a raiding band of 14. You can see they are carrying a good assortment of weapons and bulging bags.
Tobo eyes the bulging bags unable to stop his mind from running wild. This opportunity was too good to pass up.
Tobo tries to sneak in and sneak attack the two goblins. Throwing one dagger at one goblins back and a second dagger at the other.
hide +14 +10 = 24
move silently +12 +3 = 15
dagger 1
ranged attack +7 +8 = 15
ranged damage +1 +3 +4 = 8
dagger 2
ranged attack +7 +2 = 9
ranged damage +1 +5 +2 = 8
ooc: I am also pretty sure they get not bonus to their ac from dex.
OCC: Yes a surprise attack from the rear means no dexterity bonus.
IC: Your first attack hits the goblin right in the middle of his back piercing his heart. He crumples to the ground. His companion turns quickly to see your second knife flying past him. You missed. He snarls at you as he draws his short sword and advances upon you. Roll a D6 to see who goes first. I rolled a 5.
roll: 1d6 = 6
Tobo curses as the dagger flies wide. Then prepares to throw 2 more daggers hopefully before the goblin reaches him. (I have a 10' range so that isn't long.)
dagger 1
ranged attack +7 +13 = 20
ranged damage +1 +1 = 2
dagger 2
ranged attack +7 +18 = 25
ranged damage +1 +2 = 3