D&D Play By Post Solo - Page 31 of 81

It takes you a little over a minute to cut - Page 31 - D&D / Pathfinder Archive - Posted: 5th May, 2010 - 2:39am

Text RPG Play Text RPG ?
 

24th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Wizard
Wizard
Rogue
Rogue
Warlock
Warlock
Draconian
Draconian
Paladin
Paladin
Fighter
Fighter
Ranger
Ranger
Cleric
Cleric
Barbarian
Barbarian

+  « First of 81 pgs.  27 28 29 30 31 32 33 34 35  ...Latest (81) »
Posts: 648 - Views: 21153
Closed
Forum Based Dungeons DragonsDungeons & Dragons - if you want to participate in a SOLO Dungeons & Dragons Adventure then you must create a separate Character for Solo play and not the same Character you use in group games.
3rd May, 2010 - 4:31am / Post ID: #

D&D Play By Post Solo - Page 31

ooc: I am wondering what the house looks like. If there are a lot of windows, a back door, ect . . .

Tobo heads to the house with Falco.



Sponsored Links:
Post Date: 4th May, 2010 - 3:00am / Post ID: #

D&D Play By Post Solo
A Friend

Solo Post Play Dragons and Dungeons

The house sits on a side street with a front door that leads directly onto the street. The sides have a couple windows each. In back there is a small stable that holds a horse. There is a loft above the stable that has extra hay. The back door is not far from the stable. There are two stories. The second story has one window that faces each of the cardinal points.

4th May, 2010 - 3:48am / Post ID: #

D&D Play By Post Solo Archive Pathfinder / D&D

ooc: I would like to wait until around 1 am.

Tobo whispers to Falco, "I'm going around back."

Tobo sneaks to the back of the house. He checks to see if the door is unlocked. If it is locked he brings his thieves tools to bear, attempting to pick the lock. He also looks for any alarms or traps.

- with mods. -
Hide: 34
Move Silently: 21
Listen: 10
Spot: 8
Open Lock: 13
Search: natural 20, 28

ooc: If Falco comes with I will give him a shot at the lock if I failed. This is all assuming there are no signs of someone being awake inside or any guards around.



Post Date: 5th May, 2010 - 2:12am / Post ID: #

D&D Play By Post Solo
A Friend

Page 31 Solo Post Play Dragons and Dungeons

The back door has no lock that you can see but it will not budge. The handle turns with no problem.

5th May, 2010 - 2:31am / Post ID: #

Solo Post Play Dragons and Dungeons

Tobo tries once again to open the "lock". Using his tiny hack saw to cut threw any boards that might be holding is shut. If that fails employing his crowbar to the stubborn door.

- with mods. -
Open lock: 13, 26, 19, 22

ooc: I would like to use my previous search roll, which was a natural 20, to find traps.



Post Date: 5th May, 2010 - 2:33am / Post ID: #

D&D Play By Post Solo
A Friend

D&D Play By Post Solo

You do not find any traps as you attempt to saw through any boards. You are awarded with the slight screech of your hack saw biting into metal on the inside of the door.

Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
5th May, 2010 - 2:35am / Post ID: #

D&D Play Post Solo - Page 31

Tobo tries to add some of his oil to the saw, possibly with a bit of cloth as well. Hoping to dull the noise enough as to not cause alarm.



Post Date: 5th May, 2010 - 2:39am / Post ID: #

D&D Play By Post Solo
A Friend

D&D Play Post Solo D&D / Pathfinder Archive - Page 31

It takes you a little over a minute to cut through the bar. You hear two loud thuds as the two halves hit the floor on the inside of the house.


 
> TOPIC: D&D Play By Post Solo
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.