What I mean is when you follow Heironeous, especially if you are a cleric; you need to follow a certain code of conduct called The Heironean Code which consists of three sets of duties:
Duty to the People: This duty stresses courage, justice, mercy, valor, protection of the weak, and faithfulness to church superiors of officer of righteous law.
Duty to the Arch-paladin: This duty stresses obedience to Heironeous himself, devotion to the church, generosity, championing good against evil, putting the needs of the church and the faith above those of mortals.
Duty to a Lady: This duty pertains to the concept of courtly love, devotion to one's beloved, and respect toward all women in general
Ok Pundit here are some facts that you need to incorporate into your character. Your gods symbol is a fist holding a lightning bolt. This should be on your armour and your shield. Your favored weapon is a battle axe. You can use a battle axe or a long sword as your god favors them. You spells are all in the following Domains: Good, Law, Nobility and War. You do not have healing spells.
I don't think you understand how domains work; domains make up only a small part of a clerics spell list. The main restriction to what he can cast is that he can't cast spells of opposing alignment. He chooses certain spells, and to cast he must pray for an hour at dawn or noon (if good).
Edited: Thomaslee on 16th Dec, 2009 - 5:16pm
The players handbook version 3.5 states that a cleric after selecting his alignment and his god is to choose two of the Domains available by his god. Upon further reading I see that all clerics can heal and that they get a bonus spell called their divine spell that they get a +1 level to cast due to it being from their god. I stand corrected Pundit can use curative spells.