
You are in a valley and the town consists mainly of a road leading through town going from the the area of the ruins to the other end where you entered. There are side roads once you get closer to the ruins that lead up into the ruins as well as one veering to the left to head to the graveyard. Both these side roads were over grown until of late. There is not building really bigger than the inn which is three stories and the temple that is two stories. The blacksmith at the west end alonf with a tannery. The Inn and the temple are towards the center of town with a few houses scattered about. Across from the inn is a general goods store. There is no walls around the village and they do not have a town guard or really a town leader besides the old cleric or the inn keeper.
Initiative is a d20 plus your dexterity modifier or other initiative modifier.
Attack roils are always a d20 plus your strength/dexterity modifier and your base attack bonus.
Damage rolls are by weapon type d4./d6/d8/d10 plus any strength modifier or weapon damage bonus if any
Sneaking is a d20 + your move silent skill.
That means that you did not do the rolls correctly. Always type something in the dice roll purpose box that is the first long box.
Do not change anything in the dice start # box
Choose type of dice to roll d 100, d20, d10, d8, d6, or d4
Add in any bonus you get in the bonus box.
Then choose 1 -6 times in the amount box default on it is 1 time.