I use a D12 for sighting. Your high rolls with the d12 showed that you not only saw movement you actually saw what was moving. If you had rolled low you would have caught sight of some movement but not what moved. yes the d6 was for initiative. I made like rolls for all three orcs I rolled 2d6 for how many appeared at a time 2-12 and rolled a 1 and 2. (stupid dice) I rolled a 2, 4 and 5 for them spotting you so that was out of the question. A roll of 5 on the d6 did not mean anything if they did not see you to attack thus you all got first attack.
Yes it is different that you use a d12 for spotting, it is a d20 for spot checks but, I don't see a huge problem.
Normally the spotter rolls a d20 to spot against the d20 of the hidden.
And a d20 for listen against the d20 of the silent mover.
So should Lionel just sit tight now that he has shot his bow, or shot again (how do we know when a turn goes by anywhy)? Is Lionel done for this battle sense he can't cast magic, (as far as I still tell, Lionel hasn't had his needed rest to enable him to more spells, I also think Krusten is running short as well)?
I ran out of my spell at this point in the game: Source 3
a bit more then half way down the page.
Edited: Thomaslee on 2nd Jan, 2009 - 4:33pm
You can reload to fire again, though it might mean firing into melee by the time you had it done. To me, I look at it this way, if it WERE me, and I was running around with this bunch of people, who I presumably am friends with in some way, what COULD and would I do during a combat, if I didn't have magic powers (like I don't in real life)?
You could move past the combat to keep an eye out for reinforcements, etc. Or provide a further distraction in some way - if you were super brave, I guess you could even get up there near combat and try to throw sand in an orc's eyes or a lasso around an orc's arm or something, I don't know, I just think there's many things you COULD do (not that you necessarily should), something unorthodox or something maybe. Those not in combat could spend the time working on hiding themselves really well and maybe reloading or something too.
That's the main drawback with wizards, to me, even when you get to Lightning Bolt/Fireball levels, I have never liked the Vancian magic system that D&D uses and the spells-per-day thing is a pain in the kiester, which I guess is why I have never played a single-class magic user.
Hahah. Actually, my aunt, who played in an older group of ours, with her kids, scoured the internet and found a bunch of "Yo Mama" jokes that some poor nerd had translated into RPG/orc, like "Your mama is so ugly, she makes beholders close their eyes" and things like that. AWFUL awful stuff, but admittedly fitting for the genre.
Your aunt like plays AD&D too? That's one cool aunt! You should invite her here minus like the orc insults just incase some are too heavy for here.