This I got from [..], but it can also be found in the Player's Handbook.
Intelligence (Int) - Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills. Ref. Source 3
Play you're funny man. You're worried about how dumb your character is while mine looks like he had bad plastic surgery. I wonder if I visit the town's local beautician if she can do something for me?
He may be talking about "Prismatic Mist", which come the colors made by a prism, and each "level" of color has a different affect, the highest level potentially killing you. Stunning, Paralyzing, Blinding, Deafening"¦ All these could happen with a "Prismatic" spell, whither spay, mist, or wall.
Edited: Thomaslee on 20th Mar, 2010 - 2:25am
Intelligence, Wisdom and Charisma tend to be the dump stats, with intelligence or wisdom being an exception depending on if you're playing a Cleric of Wizard I think - and then people that used them poorly decide they'd like them to be higher. You DO see this a lot and I don't know any good obvious solution. If you want to play in character, it seems you would reflect some deficiency, though the only in-game effect it has is low skill checks.
I think it depends on what you consider "intelligence" - memory? logic and deductive reasoning? understanding of abstract concepts? scientific principles? relationships between things? You could even, as noted, interpret "intelligence" as academic or "above normal" intelligence, like elite schooling and such, having nothing to do with common smarts (except in skill checks).
The example I remember from redbox D&D was "Intelligence is knowing it's raining, Wisdom is knowing to get out of it", so just exactly what KN said, one is knowledge, the other is how to apply it - the difference between armchair and practical experience.
But this as someone that doesn't like strict interpretations of these qualities in a game, and definitely not splitting them into two, which I think is ridiculous.
A mist is like a fog or something similar to that. Normally they are white or clear. IF perchance you saw a colored mist moving your way like a deep blue or a bright red or even a purple it may not be in your best interest to go into it. Some times it can not be avoided. These mists have a tendency to change certain things about characters. Like a gal now needing to shave because she grows a beard. Or a fighter having to relearn his sense of balance because he grew a tail. A person with a high strength is now normal strength or a low intelligence character is now average. So yeah colored mists are something to fear in my world.
Is it common knowledge for inhabitants of your world to avoid coloured mists if possible, or shall we have to learn that by trial-and-error? Oh, and what was that about Charisma being a dump stat? I mean, unless you're doing a strictly dungeon crawl campaign, NPC interaction plays a big role of most campaigns. Oh, and Bards. Bards should, if possible, try to start with a +5 CHA mod.