I questioned this early in the RP - seems like someone said that somewhere in the rules it says bows get two attacks per turn or something - I know the rules say drawing ammo for a bow is a free action. When I played pre-3.x D&D, bows only got an attack every other round, so this is pretty different.
Yea played a lot of tabletop 3 and 3.5 and spent days worth of accumulated hours of arguments over the rules and combing the book for every if, and, and or, and pretty sure they go by your standard base attack, they used to be like slings and crossbows which meant you had to spend a move action to reload meaning even if you had high enough base attack for two or thee attacks you couldn't spend a full attack action shooting.
But DM can make house rules I just wanna know about them that's all.
I am a old school D&D player. I have played since 1980's. I have always played that a bow gets two attacks per round and I have remained with that. While it is good for the characters the same goes for orcs and other creatures that attack with bows too. Krusten gets a +1 with her bow because she is a elf. A elf gets a +1 with a bow or a long sword. Since she is a sorcerer she can not use a long sword. SO she will get a -4 penalty on that.
Yes anyone who uses a bow in my worlds gets two attacks per melee round. The only exception is if you fumble you first shot (roll a 1) you lose your second shot.
How do you die? I mean what HP does it go to before you're actually dead and not just unconcious. Does this game play where you go into a coma too?
3 and 3.5 state that firing any type of bow is a standard action. Reloading a light crossbow is a move equivalent action (which means you can fire and reload in the same round). A heavy crossbow reload is a FULLROUND action, meaning you can fire every other round.
Reloading a shortbow or longbow is a free action. However, the rules indicate that only with the rapid shot feat can you shoot twice in one round (with the penalties noted). If rapid shot is employed then you cannot move beyond 5' in that round.
With the rapid reload feat, a light crossbow can be reloaded as a free action and a heavy crossbow as a move equivalent action.
Thus, with the appropriate feat the shortbow and longbow can indeed shoot twice a round. And a light crossbow with both rapid reload and rapid shot, can also shoot twice a round.
Also, in 3.5 elves lose their +1 with swords and bows and instead simply get the proficiencies to use these items regardless of class (thus an elvan sorceress could use a longbow without penalties - but also without bonuses).
Anyway, thems the 3/3.5 rules. I am cool with whatever homebrew rules the DM decides on.
My answer is for Krusten above. Death in a game depends on three things; a) the rules set you are using, the DM's view and c) how you were hit. For instance in 3.5 ruleset you can go beyond 0 h.p. Into the minus range but just simply be unconscious. You might also simply lose one or some of your ability scores but no h.p. And still die. I think this was changed in rules set 4. It also depends on how the DM views it. Some DMs will not let you go beyond -5 others -10. Some see 0 as the beginning of the end and start minusing h.p. From you the longer you go on attended. As the poster above mentioned it is really up to what the DM says happens. Once you stay above 0 is the most important thing.
Generally, in campaigns and rulings I have come across, 0HP means you can't fight. You are conscious, but battle and other strenuous actions are too much for you. -1HP though -9HP you are unconscious, and lose 1hp every so often, unless you stabilize yourself or someone administers appropriate healing. -10HP is death, though you could be revived with certain techniques past death, if I recall, as long as your head remains intact.
Though there are other ways to die. I think having a CON score of 0, through weakening effects etc. Causes death. Undead cannot be killed in this manner, as their CON scores do not exist.
Old Age is another obvious method of death.
Edited: Rentok on 26th May, 2010 - 12:55am