Although this is up to Kntoran, please allow me to answer that, funny you should mention that because I already have this in place: GM Stats, however I will make it specific to a GM and his players so he can see at a glance who is doing what. I will then post an Update here: Text Role-playing Game Character Creator.
I can see some things an I have a pretty good imagination. But when some of the moves are vague to me I will ask for clarification. I do not need to always look at your character sheets to know your hit points, class or AC. I can say that normal movement at times needs to be specific.
Dear Dungeon Master, how do you handle XP? Do you award it individually or as a party? Do you hand it out at the end of a quest or during?
I hand out experience at the end of the quest as a whole of the party unless a person is not doing anything besides tagging along or a player is doing a lot more than others. But for the most part all experience will be shared as it is a team effort to get through the quest and to solve puzzles or traps.
If a person does something while separated from the group then that experience will be rewarded separately than the groups and the group will earn separate experience also during the same period. All in all it usually averages out.
How come you've started to update the game in the leader thread instead of the main one, are we not making our actions good enough to move the game along?
The reason I did not roll is because Faerydae does not have anything to heal with like bandages and the like described in the handbook. Should I still roll anyway?
Yes all ways roll there are more ways to do healing besides just bandages. You can always use part of a shift or other under clothing to act like a bandage. Most people do wear some sort of clothing under armor that can be used as bandages.